In-game action list segmentation and labeling in real-time strategy games

In-game actions of real-time strategy (RTS) games are extremely useful in determining the players' strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses....

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Main Authors: GONG, Wei, LIM, Ee-Peng, ACHANANUPARP, Palakorn, ZHU, Feida, LO, David, CHUA, Freddy Chong-Tat
格式: text
語言:English
出版: Institutional Knowledge at Singapore Management University 2012
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在線閱讀:https://ink.library.smu.edu.sg/sis_research/3482
https://ink.library.smu.edu.sg/context/sis_research/article/4483/viewcontent/C29___In_Game_Action_List_Segmentation_and_Labeling_in_Real_Time_Strategy_Games__CIG2012_.pdf
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