Inferring motion direction using commodity Wi-Fi for interactive exergames

In-air interaction acts as a key enabler for ambient intelligence and augmented reality. As an increasing popular example, exergames, and the alike gesture recognition applications, have attracted extensive research in designing accurate, pervasive and low-cost user interfaces. Recent advances in wi...

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Bibliographic Details
Main Authors: QIAN, Kun, WU, Chenshu, ZHOU, Zimu, ZHENG, Yue, ZHENG, Yang, LIU, Yunhao
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2017
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Online Access:https://ink.library.smu.edu.sg/sis_research/4742
https://ink.library.smu.edu.sg/context/sis_research/article/5745/viewcontent/chi17_qian.pdf
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Institution: Singapore Management University
Language: English
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Summary:In-air interaction acts as a key enabler for ambient intelligence and augmented reality. As an increasing popular example, exergames, and the alike gesture recognition applications, have attracted extensive research in designing accurate, pervasive and low-cost user interfaces. Recent advances in wireless sensing show promise for a ubiquitous gesture-based interaction interface with Wi-Fi. In this work, we extract complete information of motion-induced Doppler shifts with only commodity Wi-Fi. The key insight is to harness antenna diversity to carefully eliminate random phase shifts while retaining relevant Doppler shifts. We further correlate Doppler shifts with motion directions, and propose a light-weight pipeline to detect, segment, and recognize motions without training. On this basis, we present WiDance, a Wi-Fi-based user interface, which we utilize to design and prototype a contactless dance-pad exergame. Experimental results in typical indoor environment demonstrate a superior performance with an accuracy of 92%, remarkably outperforming prior approaches.