Interactivity-constrained server provisioning in large-scale distributed virtual environments
Maintaining interactivity is one of the key challenges in distributed virtual environments (DVE), e.g., online games, distributed simulations, etc., due to the large, heterogeneous Internet latencies; and the fact that clients in a DVE are usually geographically separated. In this paper, we consider...
Saved in:
Main Authors: | , , , , , |
---|---|
格式: | text |
語言: | English |
出版: |
Institutional Knowledge at Singapore Management University
2011
|
主題: | |
在線閱讀: | https://ink.library.smu.edu.sg/sis_research/4770 https://ink.library.smu.edu.sg/context/sis_research/article/5773/viewcontent/213390.pdf |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
成為第一個發表評論!