Creating autonomous adaptive agents in a real-time first-person shooter computer game

Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural netwo...

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Main Authors: WANG, Di, TAN, Ah-hwee
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2014
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Online Access:https://ink.library.smu.edu.sg/sis_research/5212
https://ink.library.smu.edu.sg/context/sis_research/article/6215/viewcontent/Creating_Autonomous_Adaptive_Agents___TCIAIG_2014.pdf
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spelling sg-smu-ink.sis_research-62152020-07-23T18:38:15Z Creating autonomous adaptive agents in a real-time first-person shooter computer game WANG, Di TAN, Ah-hwee Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first-person shooter computer game called Unreal Tournament. Rewards used for learning are either obtained from the game environment or estimated using the temporal difference learning scheme. In this way, the agents are able to acquire proper strategies and discover the effectiveness of different weapons without any guidance or intervention. The experimental results show that our agents learn effectively and appropriately from scratch while playing the game in real-time. Moreover, with the previously learned knowledge retained, our agent is able to adapt to a different opponent in a different map within a relatively short period of time. 2014-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/5212 info:doi/10.1109/TCIAIG.2014.2336702 https://ink.library.smu.edu.sg/context/sis_research/article/6215/viewcontent/Creating_Autonomous_Adaptive_Agents___TCIAIG_2014.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Reinforcement learning real-time computer game Unreal Tournament Adaptive Resonance Theory operations temporal difference learning Artificial Intelligence and Robotics Computer Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Reinforcement learning
real-time computer game
Unreal Tournament
Adaptive Resonance Theory operations
temporal difference learning
Artificial Intelligence and Robotics
Computer Engineering
spellingShingle Reinforcement learning
real-time computer game
Unreal Tournament
Adaptive Resonance Theory operations
temporal difference learning
Artificial Intelligence and Robotics
Computer Engineering
WANG, Di
TAN, Ah-hwee
Creating autonomous adaptive agents in a real-time first-person shooter computer game
description Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first-person shooter computer game called Unreal Tournament. Rewards used for learning are either obtained from the game environment or estimated using the temporal difference learning scheme. In this way, the agents are able to acquire proper strategies and discover the effectiveness of different weapons without any guidance or intervention. The experimental results show that our agents learn effectively and appropriately from scratch while playing the game in real-time. Moreover, with the previously learned knowledge retained, our agent is able to adapt to a different opponent in a different map within a relatively short period of time.
format text
author WANG, Di
TAN, Ah-hwee
author_facet WANG, Di
TAN, Ah-hwee
author_sort WANG, Di
title Creating autonomous adaptive agents in a real-time first-person shooter computer game
title_short Creating autonomous adaptive agents in a real-time first-person shooter computer game
title_full Creating autonomous adaptive agents in a real-time first-person shooter computer game
title_fullStr Creating autonomous adaptive agents in a real-time first-person shooter computer game
title_full_unstemmed Creating autonomous adaptive agents in a real-time first-person shooter computer game
title_sort creating autonomous adaptive agents in a real-time first-person shooter computer game
publisher Institutional Knowledge at Singapore Management University
publishDate 2014
url https://ink.library.smu.edu.sg/sis_research/5212
https://ink.library.smu.edu.sg/context/sis_research/article/6215/viewcontent/Creating_Autonomous_Adaptive_Agents___TCIAIG_2014.pdf
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