Partial adversarial behavior deception in security games

Learning attacker behavior is an important research topic in security games as security agencies are often uncertain about attackers’ decision making. Previous work has focused on developing various behavioral models of attackers based on historical attack data. However, a clever attacker can manipu...

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Main Authors: NGUYEN, Thanh H., SINHA, Arunesh, HE, He
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2021
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Online Access:https://ink.library.smu.edu.sg/sis_research/5534
https://ink.library.smu.edu.sg/context/sis_research/article/6537/viewcontent/IJCAI2020_AdversarialBehavior_1___2_.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-65372021-01-07T14:39:00Z Partial adversarial behavior deception in security games NGUYEN, Thanh H. SINHA, Arunesh HE, He Learning attacker behavior is an important research topic in security games as security agencies are often uncertain about attackers’ decision making. Previous work has focused on developing various behavioral models of attackers based on historical attack data. However, a clever attacker can manipulate its attacks to fail such attack-driven learning, leading to ineffective defense strategies. We study attacker behavior deception with three main contributions. First, we propose a new model, named partial behavior deception model, in which there is a deceptive attacker (among multiple attackers) who controls a portion of attacks. Our model captures real-world security scenarios such as wildlife protection in which multiple poachers are present. Second, we introduce a new scalable algorithm, GAMBO, to compute an optimal deception strategy of the deceptive attacker. Our algorithm employs the projected gradient descent and uses the implicit function theorem for the computation of gradient. Third, we conduct a comprehensive set of experiments, showing a significant benefit for the attacker and loss for the defender due to attacker deception. 2021-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/5534 info:doi/10.24963/ijcai.2020/40 https://ink.library.smu.edu.sg/context/sis_research/article/6537/viewcontent/IJCAI2020_AdversarialBehavior_1___2_.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Agent-based and Multi-agent Systems: Algorithmic Game Theory Agent-based and Multi-agent Systems: Noncooperative Games Machine Learning: Adversarial Machine Learning Artificial Intelligence and Robotics Theory and Algorithms
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Agent-based and Multi-agent Systems: Algorithmic Game Theory
Agent-based and Multi-agent Systems: Noncooperative Games
Machine Learning: Adversarial Machine Learning
Artificial Intelligence and Robotics
Theory and Algorithms
spellingShingle Agent-based and Multi-agent Systems: Algorithmic Game Theory
Agent-based and Multi-agent Systems: Noncooperative Games
Machine Learning: Adversarial Machine Learning
Artificial Intelligence and Robotics
Theory and Algorithms
NGUYEN, Thanh H.
SINHA, Arunesh
HE, He
Partial adversarial behavior deception in security games
description Learning attacker behavior is an important research topic in security games as security agencies are often uncertain about attackers’ decision making. Previous work has focused on developing various behavioral models of attackers based on historical attack data. However, a clever attacker can manipulate its attacks to fail such attack-driven learning, leading to ineffective defense strategies. We study attacker behavior deception with three main contributions. First, we propose a new model, named partial behavior deception model, in which there is a deceptive attacker (among multiple attackers) who controls a portion of attacks. Our model captures real-world security scenarios such as wildlife protection in which multiple poachers are present. Second, we introduce a new scalable algorithm, GAMBO, to compute an optimal deception strategy of the deceptive attacker. Our algorithm employs the projected gradient descent and uses the implicit function theorem for the computation of gradient. Third, we conduct a comprehensive set of experiments, showing a significant benefit for the attacker and loss for the defender due to attacker deception.
format text
author NGUYEN, Thanh H.
SINHA, Arunesh
HE, He
author_facet NGUYEN, Thanh H.
SINHA, Arunesh
HE, He
author_sort NGUYEN, Thanh H.
title Partial adversarial behavior deception in security games
title_short Partial adversarial behavior deception in security games
title_full Partial adversarial behavior deception in security games
title_fullStr Partial adversarial behavior deception in security games
title_full_unstemmed Partial adversarial behavior deception in security games
title_sort partial adversarial behavior deception in security games
publisher Institutional Knowledge at Singapore Management University
publishDate 2021
url https://ink.library.smu.edu.sg/sis_research/5534
https://ink.library.smu.edu.sg/context/sis_research/article/6537/viewcontent/IJCAI2020_AdversarialBehavior_1___2_.pdf
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