Exploring cyberbullying and other toxic behavior in team competition online games

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior....

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Bibliographic Details
Main Authors: KWAK, Haewoon, BLACKBURN, Jeremy, HAN, Seungyeop.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2015
Subjects:
Online Access:https://ink.library.smu.edu.sg/sis_research/6093
https://ink.library.smu.edu.sg/context/sis_research/article/7096/viewcontent/2702123.2702529.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.