Exploring cyberbullying and other toxic behavior in team competition online games
In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior....
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2015
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sg-smu-ink.sis_research-70962021-09-29T12:46:32Z Exploring cyberbullying and other toxic behavior in team competition online games KWAK, Haewoon BLACKBURN, Jeremy HAN, Seungyeop. In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior. 2015-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6093 info:doi/10.1145/2702123.2702529 https://ink.library.smu.edu.sg/context/sis_research/article/7096/viewcontent/2702123.2702529.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University MOBA online video game toxic playing team competition cyberbullying crowdsourcing League of Legends trolling Artificial Intelligence and Robotics |
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MOBA online video game toxic playing team competition cyberbullying crowdsourcing League of Legends trolling Artificial Intelligence and Robotics KWAK, Haewoon BLACKBURN, Jeremy HAN, Seungyeop. Exploring cyberbullying and other toxic behavior in team competition online games |
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In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior. |
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KWAK, Haewoon BLACKBURN, Jeremy HAN, Seungyeop. |
author_facet |
KWAK, Haewoon BLACKBURN, Jeremy HAN, Seungyeop. |
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KWAK, Haewoon |
title |
Exploring cyberbullying and other toxic behavior in team competition online games |
title_short |
Exploring cyberbullying and other toxic behavior in team competition online games |
title_full |
Exploring cyberbullying and other toxic behavior in team competition online games |
title_fullStr |
Exploring cyberbullying and other toxic behavior in team competition online games |
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Exploring cyberbullying and other toxic behavior in team competition online games |
title_sort |
exploring cyberbullying and other toxic behavior in team competition online games |
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Institutional Knowledge at Singapore Management University |
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2015 |
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https://ink.library.smu.edu.sg/sis_research/6093 https://ink.library.smu.edu.sg/context/sis_research/article/7096/viewcontent/2702123.2702529.pdf |
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