STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from...
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sg-smu-ink.sis_research-70982021-09-29T12:45:19Z STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games BLACKBURN, Jeremy KWAK, Haewoon One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection. 2014-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6095 info:doi/10.1145/2566486.2567987 https://ink.library.smu.edu.sg/context/sis_research/article/7098/viewcontent/2566486.2567987.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University League of Legends online video games toxic behavior crowdsourcing machine learning Artificial Intelligence and Robotics |
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League of Legends online video games toxic behavior crowdsourcing machine learning Artificial Intelligence and Robotics BLACKBURN, Jeremy KWAK, Haewoon STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games |
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One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection. |
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BLACKBURN, Jeremy KWAK, Haewoon |
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BLACKBURN, Jeremy KWAK, Haewoon |
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BLACKBURN, Jeremy |
title |
STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games |
title_short |
STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games |
title_full |
STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games |
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STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games |
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STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games |
title_sort |
stfu noob!: predicting crowdsourced decisions on toxic behavior in online games |
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Institutional Knowledge at Singapore Management University |
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2014 |
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https://ink.library.smu.edu.sg/sis_research/6095 https://ink.library.smu.edu.sg/context/sis_research/article/7098/viewcontent/2566486.2567987.pdf |
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