STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games

One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from...

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Main Authors: BLACKBURN, Jeremy, KWAK, Haewoon
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2014
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Online Access:https://ink.library.smu.edu.sg/sis_research/6095
https://ink.library.smu.edu.sg/context/sis_research/article/7098/viewcontent/2566486.2567987.pdf
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spelling sg-smu-ink.sis_research-70982021-09-29T12:45:19Z STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games BLACKBURN, Jeremy KWAK, Haewoon One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection. 2014-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6095 info:doi/10.1145/2566486.2567987 https://ink.library.smu.edu.sg/context/sis_research/article/7098/viewcontent/2566486.2567987.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University League of Legends online video games toxic behavior crowdsourcing machine learning Artificial Intelligence and Robotics
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic League of Legends
online video games
toxic behavior
crowdsourcing
machine learning
Artificial Intelligence and Robotics
spellingShingle League of Legends
online video games
toxic behavior
crowdsourcing
machine learning
Artificial Intelligence and Robotics
BLACKBURN, Jeremy
KWAK, Haewoon
STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
description One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection.
format text
author BLACKBURN, Jeremy
KWAK, Haewoon
author_facet BLACKBURN, Jeremy
KWAK, Haewoon
author_sort BLACKBURN, Jeremy
title STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
title_short STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
title_full STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
title_fullStr STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
title_full_unstemmed STFU NOOB!: Predicting crowdsourced decisions on toxic behavior in online games
title_sort stfu noob!: predicting crowdsourced decisions on toxic behavior in online games
publisher Institutional Knowledge at Singapore Management University
publishDate 2014
url https://ink.library.smu.edu.sg/sis_research/6095
https://ink.library.smu.edu.sg/context/sis_research/article/7098/viewcontent/2566486.2567987.pdf
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