Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
Coordinated control of multi-agent teams is an important task in many real-time strategy (RTS) games. In most prior work, micromanagement is the commonly used strategy whereby individual agents operate independently and make their own combat decisions. On the other extreme, some employ a macromanage...
Saved in:
Main Authors: | , , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2021
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/6242 https://ink.library.smu.edu.sg/context/sis_research/article/7245/viewcontent/manuscript_ESWA_S_21_0154_R1_27062021.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-7245 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-72452022-05-19T05:42:22Z Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games ZHOU, Weigui Jair SUBAGDJA, Budhitama TAN, Ah-hwee ONG, Darren Wee Sze Coordinated control of multi-agent teams is an important task in many real-time strategy (RTS) games. In most prior work, micromanagement is the commonly used strategy whereby individual agents operate independently and make their own combat decisions. On the other extreme, some employ a macromanagement strategy whereby all agents are controlled by a single decision model. In this paper, we propose a hierarchical command and control architecture, consisting of a single high-level and multiple low-level reinforcement learning agents operating in a dynamic environment. This hierarchical model enables the low-level unit agents to make individual decisions while taking commands from the high-level commander agent. Compared with prior approaches, the proposed model provides the benefits of both flexibility and coordinated control. The performance of such hierarchical control model is demonstrated through empirical experiments in a real-time strategy game known as StarCraft: Brood War (SCBW). 2021-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6242 info:doi/10.1016/j.eswa.2021.115707 https://ink.library.smu.edu.sg/context/sis_research/article/7245/viewcontent/manuscript_ESWA_S_21_0154_R1_27062021.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Hierarchical control Self-organizing neural networks Reinforcement learning Real-time strategy games Artificial Intelligence and Robotics Numerical Analysis and Scientific Computing |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Hierarchical control Self-organizing neural networks Reinforcement learning Real-time strategy games Artificial Intelligence and Robotics Numerical Analysis and Scientific Computing |
spellingShingle |
Hierarchical control Self-organizing neural networks Reinforcement learning Real-time strategy games Artificial Intelligence and Robotics Numerical Analysis and Scientific Computing ZHOU, Weigui Jair SUBAGDJA, Budhitama TAN, Ah-hwee ONG, Darren Wee Sze Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games |
description |
Coordinated control of multi-agent teams is an important task in many real-time strategy (RTS) games. In most prior work, micromanagement is the commonly used strategy whereby individual agents operate independently and make their own combat decisions. On the other extreme, some employ a macromanagement strategy whereby all agents are controlled by a single decision model. In this paper, we propose a hierarchical command and control architecture, consisting of a single high-level and multiple low-level reinforcement learning agents operating in a dynamic environment. This hierarchical model enables the low-level unit agents to make individual decisions while taking commands from the high-level commander agent. Compared with prior approaches, the proposed model provides the benefits of both flexibility and coordinated control. The performance of such hierarchical control model is demonstrated through empirical experiments in a real-time strategy game known as StarCraft: Brood War (SCBW). |
format |
text |
author |
ZHOU, Weigui Jair SUBAGDJA, Budhitama TAN, Ah-hwee ONG, Darren Wee Sze |
author_facet |
ZHOU, Weigui Jair SUBAGDJA, Budhitama TAN, Ah-hwee ONG, Darren Wee Sze |
author_sort |
ZHOU, Weigui Jair |
title |
Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games |
title_short |
Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games |
title_full |
Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games |
title_fullStr |
Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games |
title_full_unstemmed |
Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games |
title_sort |
hierarchical control of multi-agent reinforcement learning team in real-time strategy (rts) games |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2021 |
url |
https://ink.library.smu.edu.sg/sis_research/6242 https://ink.library.smu.edu.sg/context/sis_research/article/7245/viewcontent/manuscript_ESWA_S_21_0154_R1_27062021.pdf |
_version_ |
1770575898987200512 |