Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games

Coordinated control of multi-agent teams is an important task in many real-time strategy (RTS) games. In most prior work, micromanagement is the commonly used strategy whereby individual agents operate independently and make their own combat decisions. On the other extreme, some employ a macromanage...

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Main Authors: ZHOU, Weigui Jair, SUBAGDJA, Budhitama, TAN, Ah-hwee, ONG, Darren Wee Sze
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Language:English
Published: Institutional Knowledge at Singapore Management University 2021
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Online Access:https://ink.library.smu.edu.sg/sis_research/6242
https://ink.library.smu.edu.sg/context/sis_research/article/7245/viewcontent/manuscript_ESWA_S_21_0154_R1_27062021.pdf
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spelling sg-smu-ink.sis_research-72452022-05-19T05:42:22Z Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games ZHOU, Weigui Jair SUBAGDJA, Budhitama TAN, Ah-hwee ONG, Darren Wee Sze Coordinated control of multi-agent teams is an important task in many real-time strategy (RTS) games. In most prior work, micromanagement is the commonly used strategy whereby individual agents operate independently and make their own combat decisions. On the other extreme, some employ a macromanagement strategy whereby all agents are controlled by a single decision model. In this paper, we propose a hierarchical command and control architecture, consisting of a single high-level and multiple low-level reinforcement learning agents operating in a dynamic environment. This hierarchical model enables the low-level unit agents to make individual decisions while taking commands from the high-level commander agent. Compared with prior approaches, the proposed model provides the benefits of both flexibility and coordinated control. The performance of such hierarchical control model is demonstrated through empirical experiments in a real-time strategy game known as StarCraft: Brood War (SCBW). 2021-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6242 info:doi/10.1016/j.eswa.2021.115707 https://ink.library.smu.edu.sg/context/sis_research/article/7245/viewcontent/manuscript_ESWA_S_21_0154_R1_27062021.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Hierarchical control Self-organizing neural networks Reinforcement learning Real-time strategy games Artificial Intelligence and Robotics Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Hierarchical control
Self-organizing neural networks
Reinforcement learning
Real-time strategy games
Artificial Intelligence and Robotics
Numerical Analysis and Scientific Computing
spellingShingle Hierarchical control
Self-organizing neural networks
Reinforcement learning
Real-time strategy games
Artificial Intelligence and Robotics
Numerical Analysis and Scientific Computing
ZHOU, Weigui Jair
SUBAGDJA, Budhitama
TAN, Ah-hwee
ONG, Darren Wee Sze
Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
description Coordinated control of multi-agent teams is an important task in many real-time strategy (RTS) games. In most prior work, micromanagement is the commonly used strategy whereby individual agents operate independently and make their own combat decisions. On the other extreme, some employ a macromanagement strategy whereby all agents are controlled by a single decision model. In this paper, we propose a hierarchical command and control architecture, consisting of a single high-level and multiple low-level reinforcement learning agents operating in a dynamic environment. This hierarchical model enables the low-level unit agents to make individual decisions while taking commands from the high-level commander agent. Compared with prior approaches, the proposed model provides the benefits of both flexibility and coordinated control. The performance of such hierarchical control model is demonstrated through empirical experiments in a real-time strategy game known as StarCraft: Brood War (SCBW).
format text
author ZHOU, Weigui Jair
SUBAGDJA, Budhitama
TAN, Ah-hwee
ONG, Darren Wee Sze
author_facet ZHOU, Weigui Jair
SUBAGDJA, Budhitama
TAN, Ah-hwee
ONG, Darren Wee Sze
author_sort ZHOU, Weigui Jair
title Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
title_short Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
title_full Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
title_fullStr Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
title_full_unstemmed Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games
title_sort hierarchical control of multi-agent reinforcement learning team in real-time strategy (rts) games
publisher Institutional Knowledge at Singapore Management University
publishDate 2021
url https://ink.library.smu.edu.sg/sis_research/6242
https://ink.library.smu.edu.sg/context/sis_research/article/7245/viewcontent/manuscript_ESWA_S_21_0154_R1_27062021.pdf
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