CloudNPlay: Resource optimization for a cloud-native gaming system

Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirem...

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Main Authors: WIBOWO, Angelus, TA, Nguyen Binh Duong
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Language:English
Published: Institutional Knowledge at Singapore Management University 2021
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Online Access:https://ink.library.smu.edu.sg/sis_research/6853
https://ink.library.smu.edu.sg/context/sis_research/article/7856/viewcontent/full_paper.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-78562022-05-04T00:24:39Z CloudNPlay: Resource optimization for a cloud-native gaming system WIBOWO, Angelus TA, Nguyen Binh Duong Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirements, e.g., powerful GPU servers. Commercial gaming providers, e.g., Google Stadia, Amazon Luna, etc., hardly disclose any information on how they optimize gaming performance and cloud cost. In this work, we aim to investigate resource cost optimization for such cloud gaming systems. In contrast to previous work which have been focusing more on theoretical approaches, we deliver a fully functional, cost-optimized cloudnative gaming system, called CloudNPlay, implemented entirely on AWS Lambda, EC2 and other AWS services. We have conducted extensive evaluations on the gaming performance including latency and frame rates; as well as cloud resource cost reduction. The results indicate that games hosted on CloudNPlay are highly playable. More importantly, CloudNPlay reduces the resource cost by around 24% compared to a non-optimized deployment. We plan to open-source CloudNPlay to facilitate further research in cloud gaming. 2021-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6853 info:doi/10.1109/WETICE53228.2021.00018 https://ink.library.smu.edu.sg/context/sis_research/article/7856/viewcontent/full_paper.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University cloud gaming video streaming latency cost optimization Databases and Information Systems Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic cloud gaming
video streaming
latency
cost optimization
Databases and Information Systems
Software Engineering
spellingShingle cloud gaming
video streaming
latency
cost optimization
Databases and Information Systems
Software Engineering
WIBOWO, Angelus
TA, Nguyen Binh Duong
CloudNPlay: Resource optimization for a cloud-native gaming system
description Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirements, e.g., powerful GPU servers. Commercial gaming providers, e.g., Google Stadia, Amazon Luna, etc., hardly disclose any information on how they optimize gaming performance and cloud cost. In this work, we aim to investigate resource cost optimization for such cloud gaming systems. In contrast to previous work which have been focusing more on theoretical approaches, we deliver a fully functional, cost-optimized cloudnative gaming system, called CloudNPlay, implemented entirely on AWS Lambda, EC2 and other AWS services. We have conducted extensive evaluations on the gaming performance including latency and frame rates; as well as cloud resource cost reduction. The results indicate that games hosted on CloudNPlay are highly playable. More importantly, CloudNPlay reduces the resource cost by around 24% compared to a non-optimized deployment. We plan to open-source CloudNPlay to facilitate further research in cloud gaming.
format text
author WIBOWO, Angelus
TA, Nguyen Binh Duong
author_facet WIBOWO, Angelus
TA, Nguyen Binh Duong
author_sort WIBOWO, Angelus
title CloudNPlay: Resource optimization for a cloud-native gaming system
title_short CloudNPlay: Resource optimization for a cloud-native gaming system
title_full CloudNPlay: Resource optimization for a cloud-native gaming system
title_fullStr CloudNPlay: Resource optimization for a cloud-native gaming system
title_full_unstemmed CloudNPlay: Resource optimization for a cloud-native gaming system
title_sort cloudnplay: resource optimization for a cloud-native gaming system
publisher Institutional Knowledge at Singapore Management University
publishDate 2021
url https://ink.library.smu.edu.sg/sis_research/6853
https://ink.library.smu.edu.sg/context/sis_research/article/7856/viewcontent/full_paper.pdf
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