CloudNPlay: Resource optimization for a cloud-native gaming system
Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirem...
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sg-smu-ink.sis_research-78562022-05-04T00:24:39Z CloudNPlay: Resource optimization for a cloud-native gaming system WIBOWO, Angelus TA, Nguyen Binh Duong Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirements, e.g., powerful GPU servers. Commercial gaming providers, e.g., Google Stadia, Amazon Luna, etc., hardly disclose any information on how they optimize gaming performance and cloud cost. In this work, we aim to investigate resource cost optimization for such cloud gaming systems. In contrast to previous work which have been focusing more on theoretical approaches, we deliver a fully functional, cost-optimized cloudnative gaming system, called CloudNPlay, implemented entirely on AWS Lambda, EC2 and other AWS services. We have conducted extensive evaluations on the gaming performance including latency and frame rates; as well as cloud resource cost reduction. The results indicate that games hosted on CloudNPlay are highly playable. More importantly, CloudNPlay reduces the resource cost by around 24% compared to a non-optimized deployment. We plan to open-source CloudNPlay to facilitate further research in cloud gaming. 2021-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6853 info:doi/10.1109/WETICE53228.2021.00018 https://ink.library.smu.edu.sg/context/sis_research/article/7856/viewcontent/full_paper.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University cloud gaming video streaming latency cost optimization Databases and Information Systems Software Engineering |
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cloud gaming video streaming latency cost optimization Databases and Information Systems Software Engineering WIBOWO, Angelus TA, Nguyen Binh Duong CloudNPlay: Resource optimization for a cloud-native gaming system |
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Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirements, e.g., powerful GPU servers. Commercial gaming providers, e.g., Google Stadia, Amazon Luna, etc., hardly disclose any information on how they optimize gaming performance and cloud cost. In this work, we aim to investigate resource cost optimization for such cloud gaming systems. In contrast to previous work which have been focusing more on theoretical approaches, we deliver a fully functional, cost-optimized cloudnative gaming system, called CloudNPlay, implemented entirely on AWS Lambda, EC2 and other AWS services. We have conducted extensive evaluations on the gaming performance including latency and frame rates; as well as cloud resource cost reduction. The results indicate that games hosted on CloudNPlay are highly playable. More importantly, CloudNPlay reduces the resource cost by around 24% compared to a non-optimized deployment. We plan to open-source CloudNPlay to facilitate further research in cloud gaming. |
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WIBOWO, Angelus TA, Nguyen Binh Duong |
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WIBOWO, Angelus TA, Nguyen Binh Duong |
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WIBOWO, Angelus |
title |
CloudNPlay: Resource optimization for a cloud-native gaming system |
title_short |
CloudNPlay: Resource optimization for a cloud-native gaming system |
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CloudNPlay: Resource optimization for a cloud-native gaming system |
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CloudNPlay: Resource optimization for a cloud-native gaming system |
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CloudNPlay: Resource optimization for a cloud-native gaming system |
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cloudnplay: resource optimization for a cloud-native gaming system |
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Institutional Knowledge at Singapore Management University |
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2021 |
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https://ink.library.smu.edu.sg/sis_research/6853 https://ink.library.smu.edu.sg/context/sis_research/article/7856/viewcontent/full_paper.pdf |
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