Gamified online industry learning platform for teaching of foundational computing skills

Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in...

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Main Authors: LAU, Yi Meng, Rafael Jose BARROS BARRIOS, GOTTIPATI Swapna, SHIM, Kyong Jin
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Language:English
Published: Institutional Knowledge at Singapore Management University 2022
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Online Access:https://ink.library.smu.edu.sg/sis_research/7590
https://ink.library.smu.edu.sg/context/sis_research/article/8593/viewcontent/TALE2022_Gamified.pdf
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Institution: Singapore Management University
Language: English
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spelling sg-smu-ink.sis_research-85932023-08-04T04:40:29Z Gamified online industry learning platform for teaching of foundational computing skills LAU, Yi Meng Rafael Jose BARROS BARRIOS, GOTTIPATI Swapna, SHIM, Kyong Jin Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper presents a novel framework - Online Industry Learning Platform Framework (OILP) - designed for learning of foundational computing skills. The framework provides a set of factors in students’ learning experience and motivation, and it can be potentially used to evaluate a suitable choice of an online industry learning platform. We applied the framework to an undergraduate course and implemented the integration of an online industry learning platform as part of the course curriculum. The results of the implementation are evaluated and reflected through the students’ assessment scores and two surveys. 2022-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7590 info:doi/10.1109/TALE54877.2022.00026 https://ink.library.smu.edu.sg/context/sis_research/article/8593/viewcontent/TALE2022_Gamified.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University gamified learning computing skills industry platforms Databases and Information Systems Higher Education
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic gamified learning
computing skills
industry platforms
Databases and Information Systems
Higher Education
spellingShingle gamified learning
computing skills
industry platforms
Databases and Information Systems
Higher Education
LAU, Yi Meng
Rafael Jose BARROS BARRIOS,
GOTTIPATI Swapna,
SHIM, Kyong Jin
Gamified online industry learning platform for teaching of foundational computing skills
description Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper presents a novel framework - Online Industry Learning Platform Framework (OILP) - designed for learning of foundational computing skills. The framework provides a set of factors in students’ learning experience and motivation, and it can be potentially used to evaluate a suitable choice of an online industry learning platform. We applied the framework to an undergraduate course and implemented the integration of an online industry learning platform as part of the course curriculum. The results of the implementation are evaluated and reflected through the students’ assessment scores and two surveys.
format text
author LAU, Yi Meng
Rafael Jose BARROS BARRIOS,
GOTTIPATI Swapna,
SHIM, Kyong Jin
author_facet LAU, Yi Meng
Rafael Jose BARROS BARRIOS,
GOTTIPATI Swapna,
SHIM, Kyong Jin
author_sort LAU, Yi Meng
title Gamified online industry learning platform for teaching of foundational computing skills
title_short Gamified online industry learning platform for teaching of foundational computing skills
title_full Gamified online industry learning platform for teaching of foundational computing skills
title_fullStr Gamified online industry learning platform for teaching of foundational computing skills
title_full_unstemmed Gamified online industry learning platform for teaching of foundational computing skills
title_sort gamified online industry learning platform for teaching of foundational computing skills
publisher Institutional Knowledge at Singapore Management University
publishDate 2022
url https://ink.library.smu.edu.sg/sis_research/7590
https://ink.library.smu.edu.sg/context/sis_research/article/8593/viewcontent/TALE2022_Gamified.pdf
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