Gamified online industry learning platform for teaching of foundational computing skills
Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in...
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2022
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sg-smu-ink.sis_research-85932023-08-04T04:40:29Z Gamified online industry learning platform for teaching of foundational computing skills LAU, Yi Meng Rafael Jose BARROS BARRIOS, GOTTIPATI Swapna, SHIM, Kyong Jin Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper presents a novel framework - Online Industry Learning Platform Framework (OILP) - designed for learning of foundational computing skills. The framework provides a set of factors in students’ learning experience and motivation, and it can be potentially used to evaluate a suitable choice of an online industry learning platform. We applied the framework to an undergraduate course and implemented the integration of an online industry learning platform as part of the course curriculum. The results of the implementation are evaluated and reflected through the students’ assessment scores and two surveys. 2022-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7590 info:doi/10.1109/TALE54877.2022.00026 https://ink.library.smu.edu.sg/context/sis_research/article/8593/viewcontent/TALE2022_Gamified.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University gamified learning computing skills industry platforms Databases and Information Systems Higher Education |
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gamified learning computing skills industry platforms Databases and Information Systems Higher Education LAU, Yi Meng Rafael Jose BARROS BARRIOS, GOTTIPATI Swapna, SHIM, Kyong Jin Gamified online industry learning platform for teaching of foundational computing skills |
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Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper presents a novel framework - Online Industry Learning Platform Framework (OILP) - designed for learning of foundational computing skills. The framework provides a set of factors in students’ learning experience and motivation, and it can be potentially used to evaluate a suitable choice of an online industry learning platform. We applied the framework to an undergraduate course and implemented the integration of an online industry learning platform as part of the course curriculum. The results of the implementation are evaluated and reflected through the students’ assessment scores and two surveys. |
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LAU, Yi Meng Rafael Jose BARROS BARRIOS, GOTTIPATI Swapna, SHIM, Kyong Jin |
author_facet |
LAU, Yi Meng Rafael Jose BARROS BARRIOS, GOTTIPATI Swapna, SHIM, Kyong Jin |
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LAU, Yi Meng |
title |
Gamified online industry learning platform for teaching of foundational computing skills |
title_short |
Gamified online industry learning platform for teaching of foundational computing skills |
title_full |
Gamified online industry learning platform for teaching of foundational computing skills |
title_fullStr |
Gamified online industry learning platform for teaching of foundational computing skills |
title_full_unstemmed |
Gamified online industry learning platform for teaching of foundational computing skills |
title_sort |
gamified online industry learning platform for teaching of foundational computing skills |
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Institutional Knowledge at Singapore Management University |
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2022 |
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https://ink.library.smu.edu.sg/sis_research/7590 https://ink.library.smu.edu.sg/context/sis_research/article/8593/viewcontent/TALE2022_Gamified.pdf |
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