Towards balancing VR immersion and bystander awareness

Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that this limits headset users' awareness of bystanders: headset users cannot attend to bystanders' presence and activities. We call this the HMD boundary. We explore how to make the HMD boundary permeable...

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Main Authors: KUDO, Yoshiki, TANG, Anthony, FUJITA, Kazuyuki, ENDO, Isamu, TAKASHIMA, Kazuki, KITAMURA, Yoshifumi
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Language:English
Published: Institutional Knowledge at Singapore Management University 2021
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Online Access:https://ink.library.smu.edu.sg/sis_research/7930
https://ink.library.smu.edu.sg/context/sis_research/article/8933/viewcontent/3486950_pvoa_cc_by.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-89332023-07-14T07:03:34Z Towards balancing VR immersion and bystander awareness KUDO, Yoshiki TANG, Anthony FUJITA, Kazuyuki ENDO, Isamu TAKASHIMA, Kazuki KITAMURA, Yoshifumi Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that this limits headset users' awareness of bystanders: headset users cannot attend to bystanders' presence and activities. We call this the HMD boundary. We explore how to make the HMD boundary permeable by comparing different ways of providing informal awareness cues to the headset user about bystanders. We adapted and implemented three visualization techniques (Avatar View, Radar and Presence++) that share bystanders' location and orientation with headset users. We conducted a hybrid user and simulation study with three different types of VR content (high, medium, low interactivity) with twenty participants to compare how these visualization techniques allow people to maintain an awareness of bystanders, and how they affect immersion (compared to a baseline condition). Our study reveals that a see-through avatar representation of bystanders was effective, but led to slightly reduced immersion in the VR content. Based on our findings, we discuss how future awareness visualization techniques can be designed to mitigate the reduction of immersion for the headset user. 2021-11-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7930 info:doi/10.1145/3486950 https://ink.library.smu.edu.sg/context/sis_research/article/8933/viewcontent/3486950_pvoa_cc_by.pdf http://creativecommons.org/licenses/by/3.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University hmd boundary informal awareness virtual reality Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic hmd boundary
informal awareness
virtual reality
Graphics and Human Computer Interfaces
spellingShingle hmd boundary
informal awareness
virtual reality
Graphics and Human Computer Interfaces
KUDO, Yoshiki
TANG, Anthony
FUJITA, Kazuyuki
ENDO, Isamu
TAKASHIMA, Kazuki
KITAMURA, Yoshifumi
Towards balancing VR immersion and bystander awareness
description Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that this limits headset users' awareness of bystanders: headset users cannot attend to bystanders' presence and activities. We call this the HMD boundary. We explore how to make the HMD boundary permeable by comparing different ways of providing informal awareness cues to the headset user about bystanders. We adapted and implemented three visualization techniques (Avatar View, Radar and Presence++) that share bystanders' location and orientation with headset users. We conducted a hybrid user and simulation study with three different types of VR content (high, medium, low interactivity) with twenty participants to compare how these visualization techniques allow people to maintain an awareness of bystanders, and how they affect immersion (compared to a baseline condition). Our study reveals that a see-through avatar representation of bystanders was effective, but led to slightly reduced immersion in the VR content. Based on our findings, we discuss how future awareness visualization techniques can be designed to mitigate the reduction of immersion for the headset user.
format text
author KUDO, Yoshiki
TANG, Anthony
FUJITA, Kazuyuki
ENDO, Isamu
TAKASHIMA, Kazuki
KITAMURA, Yoshifumi
author_facet KUDO, Yoshiki
TANG, Anthony
FUJITA, Kazuyuki
ENDO, Isamu
TAKASHIMA, Kazuki
KITAMURA, Yoshifumi
author_sort KUDO, Yoshiki
title Towards balancing VR immersion and bystander awareness
title_short Towards balancing VR immersion and bystander awareness
title_full Towards balancing VR immersion and bystander awareness
title_fullStr Towards balancing VR immersion and bystander awareness
title_full_unstemmed Towards balancing VR immersion and bystander awareness
title_sort towards balancing vr immersion and bystander awareness
publisher Institutional Knowledge at Singapore Management University
publishDate 2021
url https://ink.library.smu.edu.sg/sis_research/7930
https://ink.library.smu.edu.sg/context/sis_research/article/8933/viewcontent/3486950_pvoa_cc_by.pdf
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