#EpicPlay: Crowd-sourcing sports video highlights

During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video high...

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Main Authors: TANG, Anthony, BORING, Sebastian
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2012
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Online Access:https://ink.library.smu.edu.sg/sis_research/7989
https://ink.library.smu.edu.sg/context/sis_research/article/8992/viewcontent/2207676.2208622.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-89922023-08-15T01:49:22Z #EpicPlay: Crowd-sourcing sports video highlights TANG, Anthony BORING, Sebastian During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts. 2012-05-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7989 info:doi/10.1145/2207676.2208622 https://ink.library.smu.edu.sg/context/sis_research/article/8992/viewcontent/2207676.2208622.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Broadcast sports Crowd-sourcing Microblogging Sports Twitter Video annotation Video summarization Graphics and Human Computer Interfaces Social Media
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Broadcast sports
Crowd-sourcing
Microblogging
Sports
Twitter
Video annotation
Video summarization
Graphics and Human Computer Interfaces
Social Media
spellingShingle Broadcast sports
Crowd-sourcing
Microblogging
Sports
Twitter
Video annotation
Video summarization
Graphics and Human Computer Interfaces
Social Media
TANG, Anthony
BORING, Sebastian
#EpicPlay: Crowd-sourcing sports video highlights
description During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.
format text
author TANG, Anthony
BORING, Sebastian
author_facet TANG, Anthony
BORING, Sebastian
author_sort TANG, Anthony
title #EpicPlay: Crowd-sourcing sports video highlights
title_short #EpicPlay: Crowd-sourcing sports video highlights
title_full #EpicPlay: Crowd-sourcing sports video highlights
title_fullStr #EpicPlay: Crowd-sourcing sports video highlights
title_full_unstemmed #EpicPlay: Crowd-sourcing sports video highlights
title_sort #epicplay: crowd-sourcing sports video highlights
publisher Institutional Knowledge at Singapore Management University
publishDate 2012
url https://ink.library.smu.edu.sg/sis_research/7989
https://ink.library.smu.edu.sg/context/sis_research/article/8992/viewcontent/2207676.2208622.pdf
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