Prototyping Video Games with Animation
This paper outlines a proposed design for PlaySketch, a new video game storyboarding system. PlaySketch borrows ideas from the K-Sketch animation sketching system, which allows short animations to be created in minutes or seconds. We build on K-Sketch in four ways. Key frame animation capabilities,...
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2011
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Online Access: | https://ink.library.smu.edu.sg/sis_research_smu/20 https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1019&context=sis_research_smu |
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Institution: | Singapore Management University |
Language: | English |
Summary: | This paper outlines a proposed design for PlaySketch, a new video game storyboarding system. PlaySketch borrows ideas from the K-Sketch animation sketching system, which allows short animations to be created in minutes or seconds. We build on K-Sketch in four ways. Key frame animation capabilities, a branching timeline view, microphone and web-cam support, and hooks to connect to online game design documents. |
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