Conflict Dissolution by Reframing Game Payoffs using Linear Perturbations
Human beings have a prevailing drive to achieve their self-interest goals or equilibrium states, which may subsume their social interests. An ideal working environment or cooperative game situation would be one in which each participant or player maximizes his/her own interest while maximizing his/h...
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Main Authors: | , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
1983
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Online Access: | https://ink.library.smu.edu.sg/soa_research/729 http://dx.doi.org/10.1007/bf00934528 |
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Institution: | Singapore Management University |
Language: | English |
Summary: | Human beings have a prevailing drive to achieve their self-interest goals or equilibrium states, which may subsume their social interests. An ideal working environment or cooperative game situation would be one in which each participant or player maximizes his/her own interest while maximizing his/her contribution to the collective group interest. This paper addresses the feasibility, methods, and bounds for reframing a general n-person game into an ideal game in which full cooperation or a targeted solution can be induced and maintained by the players' self-interest maximization. Criteria for good reframing are introduced. Monotonic games, self-interest cooperative and noncooperative games, and a decomposition theory of general games are also introduced to facilitate the study. It is shown that everyn-person game can be written as the sum of a self-interest cooperative game and a self-interest noncooperative game. Every n-person game can be reframed so that full cooperation can be achieved by the players' self-interest maximization. Every n-person game can be reframed so that a targeted solution can be obtained and maintained through the players' self-interest maximization. |
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