Using a mobile gaming app to enhance accounting education

This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting...

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Bibliographic Details
Main Authors: SEOW, Poh Sun, WONG, Suay Peng
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
Subjects:
app
Online Access:https://ink.library.smu.edu.sg/soa_research/1541
https://ink.library.smu.edu.sg/context/soa_research/article/2568/viewcontent/Using_a_mobile_gaming_app_to_enhance_accounting_education.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback.