Using a mobile gaming app to enhance accounting education

This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting...

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Main Authors: SEOW, Poh Sun, WONG, Suay Peng
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
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app
Online Access:https://ink.library.smu.edu.sg/soa_research/1541
https://ink.library.smu.edu.sg/context/soa_research/article/2568/viewcontent/Using_a_mobile_gaming_app_to_enhance_accounting_education.pdf
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spelling sg-smu-ink.soa_research-25682020-01-21T06:25:58Z Using a mobile gaming app to enhance accounting education SEOW, Poh Sun WONG, Suay Peng This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback. 2016-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/soa_research/1541 info:doi/10.1080/08832323.2016.1256264 https://ink.library.smu.edu.sg/context/soa_research/article/2568/viewcontent/Using_a_mobile_gaming_app_to_enhance_accounting_education.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Accountancy eng Institutional Knowledge at Singapore Management University app mobile gaming mobile learning accounting education Accounting Educational Methods Higher Education
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic app
mobile gaming
mobile learning
accounting education
Accounting
Educational Methods
Higher Education
spellingShingle app
mobile gaming
mobile learning
accounting education
Accounting
Educational Methods
Higher Education
SEOW, Poh Sun
WONG, Suay Peng
Using a mobile gaming app to enhance accounting education
description This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback.
format text
author SEOW, Poh Sun
WONG, Suay Peng
author_facet SEOW, Poh Sun
WONG, Suay Peng
author_sort SEOW, Poh Sun
title Using a mobile gaming app to enhance accounting education
title_short Using a mobile gaming app to enhance accounting education
title_full Using a mobile gaming app to enhance accounting education
title_fullStr Using a mobile gaming app to enhance accounting education
title_full_unstemmed Using a mobile gaming app to enhance accounting education
title_sort using a mobile gaming app to enhance accounting education
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/soa_research/1541
https://ink.library.smu.edu.sg/context/soa_research/article/2568/viewcontent/Using_a_mobile_gaming_app_to_enhance_accounting_education.pdf
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