Using a mobile gaming app to enhance accounting education
This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting...
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sg-smu-ink.soa_research-25682020-01-21T06:25:58Z Using a mobile gaming app to enhance accounting education SEOW, Poh Sun WONG, Suay Peng This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback. 2016-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/soa_research/1541 info:doi/10.1080/08832323.2016.1256264 https://ink.library.smu.edu.sg/context/soa_research/article/2568/viewcontent/Using_a_mobile_gaming_app_to_enhance_accounting_education.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Accountancy eng Institutional Knowledge at Singapore Management University app mobile gaming mobile learning accounting education Accounting Educational Methods Higher Education |
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app mobile gaming mobile learning accounting education Accounting Educational Methods Higher Education SEOW, Poh Sun WONG, Suay Peng Using a mobile gaming app to enhance accounting education |
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This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at June 30th 2016, ACE was downloaded 21,800 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback. |
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SEOW, Poh Sun WONG, Suay Peng |
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SEOW, Poh Sun WONG, Suay Peng |
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SEOW, Poh Sun |
title |
Using a mobile gaming app to enhance accounting education |
title_short |
Using a mobile gaming app to enhance accounting education |
title_full |
Using a mobile gaming app to enhance accounting education |
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Using a mobile gaming app to enhance accounting education |
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Using a mobile gaming app to enhance accounting education |
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using a mobile gaming app to enhance accounting education |
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Institutional Knowledge at Singapore Management University |
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2016 |
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https://ink.library.smu.edu.sg/soa_research/1541 https://ink.library.smu.edu.sg/context/soa_research/article/2568/viewcontent/Using_a_mobile_gaming_app_to_enhance_accounting_education.pdf |
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