Learn to play, play to learn: Designing a digital board game for a law of torts class
This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It inve...
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Institutional Knowledge at Singapore Management University
2015
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sg-smu-ink.sol_research-37582022-02-08T08:22:31Z Learn to play, play to learn: Designing a digital board game for a law of torts class CHAN, Gary Kok Yew TAN, Swee Liang HEW, Khe Foon Timothy LIM, Li Siong KOH, Bernie Grayson This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun. 2015-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sol_research/1806 https://ink.library.smu.edu.sg/context/sol_research/article/3758/viewcontent/LearntoPlayPlaytoLearn_2015.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Yong Pung How School Of Law eng Institutional Knowledge at Singapore Management University Game-based learning GBL learning effectiveness fun RETAIN model Asian Studies Higher Education Instructional Media Design Legal Education |
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Game-based learning GBL learning effectiveness fun RETAIN model Asian Studies Higher Education Instructional Media Design Legal Education CHAN, Gary Kok Yew TAN, Swee Liang HEW, Khe Foon Timothy LIM, Li Siong KOH, Bernie Grayson Learn to play, play to learn: Designing a digital board game for a law of torts class |
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This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun. |
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text |
author |
CHAN, Gary Kok Yew TAN, Swee Liang HEW, Khe Foon Timothy LIM, Li Siong KOH, Bernie Grayson |
author_facet |
CHAN, Gary Kok Yew TAN, Swee Liang HEW, Khe Foon Timothy LIM, Li Siong KOH, Bernie Grayson |
author_sort |
CHAN, Gary Kok Yew |
title |
Learn to play, play to learn: Designing a digital board game for a law of torts class |
title_short |
Learn to play, play to learn: Designing a digital board game for a law of torts class |
title_full |
Learn to play, play to learn: Designing a digital board game for a law of torts class |
title_fullStr |
Learn to play, play to learn: Designing a digital board game for a law of torts class |
title_full_unstemmed |
Learn to play, play to learn: Designing a digital board game for a law of torts class |
title_sort |
learn to play, play to learn: designing a digital board game for a law of torts class |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2015 |
url |
https://ink.library.smu.edu.sg/sol_research/1806 https://ink.library.smu.edu.sg/context/sol_research/article/3758/viewcontent/LearntoPlayPlaytoLearn_2015.pdf |
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