Learn to play, play to learn: Designing a digital board game for a law of torts class

This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It inve...

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Main Authors: CHAN, Gary Kok Yew, TAN, Swee Liang, HEW, Khe Foon Timothy, LIM, Li Siong, KOH, Bernie Grayson
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2015
Subjects:
GBL
fun
Online Access:https://ink.library.smu.edu.sg/sol_research/1806
https://ink.library.smu.edu.sg/context/sol_research/article/3758/viewcontent/LearntoPlayPlaytoLearn_2015.pdf
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Institution: Singapore Management University
Language: English
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spelling sg-smu-ink.sol_research-37582022-02-08T08:22:31Z Learn to play, play to learn: Designing a digital board game for a law of torts class CHAN, Gary Kok Yew TAN, Swee Liang HEW, Khe Foon Timothy LIM, Li Siong KOH, Bernie Grayson This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun. 2015-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sol_research/1806 https://ink.library.smu.edu.sg/context/sol_research/article/3758/viewcontent/LearntoPlayPlaytoLearn_2015.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Yong Pung How School Of Law eng Institutional Knowledge at Singapore Management University Game-based learning GBL learning effectiveness fun RETAIN model Asian Studies Higher Education Instructional Media Design Legal Education
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Game-based learning
GBL
learning effectiveness
fun
RETAIN model
Asian Studies
Higher Education
Instructional Media Design
Legal Education
spellingShingle Game-based learning
GBL
learning effectiveness
fun
RETAIN model
Asian Studies
Higher Education
Instructional Media Design
Legal Education
CHAN, Gary Kok Yew
TAN, Swee Liang
HEW, Khe Foon Timothy
LIM, Li Siong
KOH, Bernie Grayson
Learn to play, play to learn: Designing a digital board game for a law of torts class
description This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun.
format text
author CHAN, Gary Kok Yew
TAN, Swee Liang
HEW, Khe Foon Timothy
LIM, Li Siong
KOH, Bernie Grayson
author_facet CHAN, Gary Kok Yew
TAN, Swee Liang
HEW, Khe Foon Timothy
LIM, Li Siong
KOH, Bernie Grayson
author_sort CHAN, Gary Kok Yew
title Learn to play, play to learn: Designing a digital board game for a law of torts class
title_short Learn to play, play to learn: Designing a digital board game for a law of torts class
title_full Learn to play, play to learn: Designing a digital board game for a law of torts class
title_fullStr Learn to play, play to learn: Designing a digital board game for a law of torts class
title_full_unstemmed Learn to play, play to learn: Designing a digital board game for a law of torts class
title_sort learn to play, play to learn: designing a digital board game for a law of torts class
publisher Institutional Knowledge at Singapore Management University
publishDate 2015
url https://ink.library.smu.edu.sg/sol_research/1806
https://ink.library.smu.edu.sg/context/sol_research/article/3758/viewcontent/LearntoPlayPlaytoLearn_2015.pdf
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