Feminist geographies of online gaming
This paper identifies opportunities and pathways through which feminist digital geographies can expand into the realm of online gaming. Whilst research at the nexus of gender and online gaming has come a long way in the past two decades, geographical perspectives are noticeably lacking. They can con...
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2021
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sg-smu-ink.soss_research-45782022-04-27T09:15:05Z Feminist geographies of online gaming WOODS, Orlando This paper identifies opportunities and pathways through which feminist digital geographies can expand into the realm of online gaming. Whilst research at the nexus of gender and online gaming has come a long way in the past two decades, geographical perspectives are noticeably lacking. They can contribute to the discourse by emphasising the contingent nature of online gamespaces, and how a gendered subject position might be redefined through, and help to redefine, the (in)distinctions between “online” and “offline”, “gaming” and “non-gaming” spaces. I identify four directions in which feminist geographies of online gaming can unfold: aesthetic-affective spaces of the “virtually real”, relationality through and beyond the avatar, labours of play and the purpose of leisure, and non-gaming spaces and the gaming of space. These directions foreground an exploration of gender within/and online gaming that is ontologically open, spatially fluid and replete with epistemological potential. 2021-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/soss_research/3320 info:doi/10.1016/j.diggeo.2021.100015 https://ink.library.smu.edu.sg/context/soss_research/article/4578/viewcontent/Feminist_geographies_of_online_gaming.pdf http://creativecommons.org/licenses/by/4.0/ Research Collection School of Social Sciences eng Institutional Knowledge at Singapore Management University Online gaming feminist digital geographies gender relationality gamespace Gender and Sexuality Women's Studies |
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This paper identifies opportunities and pathways through which feminist digital geographies can expand into the realm of online gaming. Whilst research at the nexus of gender and online gaming has come a long way in the past two decades, geographical perspectives are noticeably lacking. They can contribute to the discourse by emphasising the contingent nature of online gamespaces, and how a gendered subject position might be redefined through, and help to redefine, the (in)distinctions between “online” and “offline”, “gaming” and “non-gaming” spaces. I identify four directions in which feminist geographies of online gaming can unfold: aesthetic-affective spaces of the “virtually real”, relationality through and beyond the avatar, labours of play and the purpose of leisure, and non-gaming spaces and the gaming of space. These directions foreground an exploration of gender within/and online gaming that is ontologically open, spatially fluid and replete with epistemological potential. |
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WOODS, Orlando |
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WOODS, Orlando |
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WOODS, Orlando |
title |
Feminist geographies of online gaming |
title_short |
Feminist geographies of online gaming |
title_full |
Feminist geographies of online gaming |
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Feminist geographies of online gaming |
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Feminist geographies of online gaming |
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feminist geographies of online gaming |
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Institutional Knowledge at Singapore Management University |
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2021 |
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https://ink.library.smu.edu.sg/soss_research/3320 https://ink.library.smu.edu.sg/context/soss_research/article/4578/viewcontent/Feminist_geographies_of_online_gaming.pdf |
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