The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self
This paper argues that the motivations for investing money in gacha games can be a function of the affective embedding of players within the game, and the game within broader circuits of cultural affinity and appeal. Whilst research on gacha games – and the specific role of loot boxes therein – has...
Saved in:
Main Author: | |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2024
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/soss_research/3506 https://ink.library.smu.edu.sg/context/soss_research/article/4764/viewcontent/woods_2022_the_affective_embeddings_of_gacha_games_aesthetic_assemblages_and_the_mediated_expression_of_the_self.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.soss_research-4764 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.soss_research-47642024-03-04T06:23:00Z The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self WOODS, Orlando This paper argues that the motivations for investing money in gacha games can be a function of the affective embedding of players within the game, and the game within broader circuits of cultural affinity and appeal. Whilst research on gacha games – and the specific role of loot boxes therein – has emphasised their associations with gambling, I contend that affect is another trigger that can motivate seemingly irrational playing behaviours. The affective embeddings of gacha games motivate players to curate aesthetic assemblages of virtual content that enable the mediated expression of the self. Drawing on qualitative data generated amongst young Singapore-based players of gacha games, I explore how the acquisition of characters, skins and collections can be motivated by the emotional payoff that comes from relationality rather than gambling. 2024-02-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/soss_research/3506 info:doi/10.1177/14614448211067756 https://ink.library.smu.edu.sg/context/soss_research/article/4764/viewcontent/woods_2022_the_affective_embeddings_of_gacha_games_aesthetic_assemblages_and_the_mediated_expression_of_the_self.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School of Social Sciences eng Institutional Knowledge at Singapore Management University Gacha games loot boxes affective embeddings mediated self late capitalism Communication Technology and New Media |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Gacha games loot boxes affective embeddings mediated self late capitalism Communication Technology and New Media |
spellingShingle |
Gacha games loot boxes affective embeddings mediated self late capitalism Communication Technology and New Media WOODS, Orlando The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self |
description |
This paper argues that the motivations for investing money in gacha games can be a function of the affective embedding of players within the game, and the game within broader circuits of cultural affinity and appeal. Whilst research on gacha games – and the specific role of loot boxes therein – has emphasised their associations with gambling, I contend that affect is another trigger that can motivate seemingly irrational playing behaviours. The affective embeddings of gacha games motivate players to curate aesthetic assemblages of virtual content that enable the mediated expression of the self. Drawing on qualitative data generated amongst young Singapore-based players of gacha games, I explore how the acquisition of characters, skins and collections can be motivated by the emotional payoff that comes from relationality rather than gambling. |
format |
text |
author |
WOODS, Orlando |
author_facet |
WOODS, Orlando |
author_sort |
WOODS, Orlando |
title |
The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self |
title_short |
The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self |
title_full |
The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self |
title_fullStr |
The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self |
title_full_unstemmed |
The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self |
title_sort |
affective embeddings of gacha games: aesthetic assemblages and the mediated expression of the self |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2024 |
url |
https://ink.library.smu.edu.sg/soss_research/3506 https://ink.library.smu.edu.sg/context/soss_research/article/4764/viewcontent/woods_2022_the_affective_embeddings_of_gacha_games_aesthetic_assemblages_and_the_mediated_expression_of_the_self.pdf |
_version_ |
1794549754140557312 |