An analysis of game design using graph-based substructure mining technique

To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common...

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主要作者: Keattikorn Samarnggoon
格式: Conference Proceeding
出版: 2018
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在線閱讀:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=79957556780&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/49887
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機構: Chiang Mai University