An analysis of game design using graph-based substructure mining technique

To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common...

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Main Author: Keattikorn Samarnggoon
Format: Conference Proceeding
Published: 2018
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http://cmuir.cmu.ac.th/jspui/handle/6653943832/49887
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-498872018-09-04T04:19:46Z An analysis of game design using graph-based substructure mining technique Keattikorn Samarnggoon Computer Science To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs. © 2011 IEEE. 2018-09-04T04:19:46Z 2018-09-04T04:19:46Z 2011-05-31 Conference Proceeding 2-s2.0-79957556780 10.1109/ICCRD.2011.5764038 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=79957556780&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/49887
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Computer Science
spellingShingle Computer Science
Keattikorn Samarnggoon
An analysis of game design using graph-based substructure mining technique
description To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs. © 2011 IEEE.
format Conference Proceeding
author Keattikorn Samarnggoon
author_facet Keattikorn Samarnggoon
author_sort Keattikorn Samarnggoon
title An analysis of game design using graph-based substructure mining technique
title_short An analysis of game design using graph-based substructure mining technique
title_full An analysis of game design using graph-based substructure mining technique
title_fullStr An analysis of game design using graph-based substructure mining technique
title_full_unstemmed An analysis of game design using graph-based substructure mining technique
title_sort analysis of game design using graph-based substructure mining technique
publishDate 2018
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=79957556780&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/49887
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