Vocabulary practicing from assisting techniques in three dimensional animation with user interaction

© 2018 IEEE. For some group of people, learning a new language such as English language can be considered to be a hard and time-consuming task to accomplish. As a result, these group of people can be discouraged and finally stop putting effort into continuity of learning a new language. They may eve...

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Bibliographic Details
Main Authors: Kornprom Pikulkaew, Varin Chouvatut, Ekkarat Boonchieng
Format: Conference Proceeding
Published: 2019
Subjects:
Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85066478361&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65509
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Institution: Chiang Mai University
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Summary:© 2018 IEEE. For some group of people, learning a new language such as English language can be considered to be a hard and time-consuming task to accomplish. As a result, these group of people can be discouraged and finally stop putting effort into continuity of learning a new language. They may even lack their motivation or their cheerful heart. This research thus aims to propose an efficient approach to cheer up people who want to study a non-native language. The proposed approach, in order to achieve the purpose, is to use game-based and user-interactive interfaces, in other words, to use a serious gaming technology applying to the non-native language learning (or practicing). From the experimental results of our example of a serious game for learning English vocabularies, the game provides highly impact on engaging people to continue practicing for higher lessons, also it helps them get a positive attitude towards the practice and thus have a good progress. Moreover, every user tested on our approach will not learn only how to use appropriate vocabularies, but also prepositions so that they may improve their English grammar further.