Vocabulary practicing from assisting techniques in three dimensional animation with user interaction

© 2018 IEEE. For some group of people, learning a new language such as English language can be considered to be a hard and time-consuming task to accomplish. As a result, these group of people can be discouraged and finally stop putting effort into continuity of learning a new language. They may eve...

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Main Authors: Kornprom Pikulkaew, Varin Chouvatut, Ekkarat Boonchieng
Format: Conference Proceeding
Published: 2019
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Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85066478361&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65509
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-655092019-08-05T04:39:17Z Vocabulary practicing from assisting techniques in three dimensional animation with user interaction Kornprom Pikulkaew Varin Chouvatut Ekkarat Boonchieng Computer Science Engineering Mathematics © 2018 IEEE. For some group of people, learning a new language such as English language can be considered to be a hard and time-consuming task to accomplish. As a result, these group of people can be discouraged and finally stop putting effort into continuity of learning a new language. They may even lack their motivation or their cheerful heart. This research thus aims to propose an efficient approach to cheer up people who want to study a non-native language. The proposed approach, in order to achieve the purpose, is to use game-based and user-interactive interfaces, in other words, to use a serious gaming technology applying to the non-native language learning (or practicing). From the experimental results of our example of a serious game for learning English vocabularies, the game provides highly impact on engaging people to continue practicing for higher lessons, also it helps them get a positive attitude towards the practice and thus have a good progress. Moreover, every user tested on our approach will not learn only how to use appropriate vocabularies, but also prepositions so that they may improve their English grammar further. 2019-08-05T04:34:36Z 2019-08-05T04:34:36Z 2019-05-10 Conference Proceeding 2-s2.0-85066478361 10.1109/ICSEC.2018.8712694 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85066478361&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/65509
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Computer Science
Engineering
Mathematics
spellingShingle Computer Science
Engineering
Mathematics
Kornprom Pikulkaew
Varin Chouvatut
Ekkarat Boonchieng
Vocabulary practicing from assisting techniques in three dimensional animation with user interaction
description © 2018 IEEE. For some group of people, learning a new language such as English language can be considered to be a hard and time-consuming task to accomplish. As a result, these group of people can be discouraged and finally stop putting effort into continuity of learning a new language. They may even lack their motivation or their cheerful heart. This research thus aims to propose an efficient approach to cheer up people who want to study a non-native language. The proposed approach, in order to achieve the purpose, is to use game-based and user-interactive interfaces, in other words, to use a serious gaming technology applying to the non-native language learning (or practicing). From the experimental results of our example of a serious game for learning English vocabularies, the game provides highly impact on engaging people to continue practicing for higher lessons, also it helps them get a positive attitude towards the practice and thus have a good progress. Moreover, every user tested on our approach will not learn only how to use appropriate vocabularies, but also prepositions so that they may improve their English grammar further.
format Conference Proceeding
author Kornprom Pikulkaew
Varin Chouvatut
Ekkarat Boonchieng
author_facet Kornprom Pikulkaew
Varin Chouvatut
Ekkarat Boonchieng
author_sort Kornprom Pikulkaew
title Vocabulary practicing from assisting techniques in three dimensional animation with user interaction
title_short Vocabulary practicing from assisting techniques in three dimensional animation with user interaction
title_full Vocabulary practicing from assisting techniques in three dimensional animation with user interaction
title_fullStr Vocabulary practicing from assisting techniques in three dimensional animation with user interaction
title_full_unstemmed Vocabulary practicing from assisting techniques in three dimensional animation with user interaction
title_sort vocabulary practicing from assisting techniques in three dimensional animation with user interaction
publishDate 2019
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85066478361&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65509
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