Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game

© 2019 ACM. Rehabilitation is a tedious process both for patients and physiotherapists. Many games have been developed, especially for upper limb rehabilitation, to help training more enjoyable for patients which results in an increase in participation and shortening recovery time. Using game, patie...

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Main Authors: Peng Nan, Amnad Tongtib, Theeraphong Wongratanaphisan
Format: Conference Proceeding
Published: 2019
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Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85071122347&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/66637
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-666372019-09-16T12:50:14Z Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game Peng Nan Amnad Tongtib Theeraphong Wongratanaphisan Computer Science © 2019 ACM. Rehabilitation is a tedious process both for patients and physiotherapists. Many games have been developed, especially for upper limb rehabilitation, to help training more enjoyable for patients which results in an increase in participation and shortening recovery time. Using game, patient's performance in each training course is assessed by the score patient receives after the session. Although these scores might correlate to the range of motion (ROM) of the arm, they cannot be used to directly for evaluation. In this study, a game was created for upper limb rehabilitation which also provides summary of upper limp movement over training session in terms of ROM by using Kinect camera. Formulae to obtain seven upper limb's ROM angles i.e., especially for shoulder flexion, shoulder extension, shoulder abduction, shoulder adduction, shoulder internal rotation, shoulder external rotation and elbow flexion, have been derived. Experiments were conducted to evaluate accuracy of the ROM obtained from the calculation with respect to conventional measurement using goniometer. The results show that, with proper setting (position and orientation) of the Kinect sensor, ROM values obtained from the Kinect sensor match well to the goniometer to within +/-13.5%. Various statistics related to ROM data can be analyzed after each training session. This game would be a useful tool for physiotherapist to monitor and evaluate the progress of patient's recovery. 2019-09-16T12:50:14Z 2019-09-16T12:50:14Z 2019-05-17 Conference Proceeding 2-s2.0-85071122347 10.1145/3340037.3340061 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85071122347&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/66637
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Computer Science
spellingShingle Computer Science
Peng Nan
Amnad Tongtib
Theeraphong Wongratanaphisan
Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
description © 2019 ACM. Rehabilitation is a tedious process both for patients and physiotherapists. Many games have been developed, especially for upper limb rehabilitation, to help training more enjoyable for patients which results in an increase in participation and shortening recovery time. Using game, patient's performance in each training course is assessed by the score patient receives after the session. Although these scores might correlate to the range of motion (ROM) of the arm, they cannot be used to directly for evaluation. In this study, a game was created for upper limb rehabilitation which also provides summary of upper limp movement over training session in terms of ROM by using Kinect camera. Formulae to obtain seven upper limb's ROM angles i.e., especially for shoulder flexion, shoulder extension, shoulder abduction, shoulder adduction, shoulder internal rotation, shoulder external rotation and elbow flexion, have been derived. Experiments were conducted to evaluate accuracy of the ROM obtained from the calculation with respect to conventional measurement using goniometer. The results show that, with proper setting (position and orientation) of the Kinect sensor, ROM values obtained from the Kinect sensor match well to the goniometer to within +/-13.5%. Various statistics related to ROM data can be analyzed after each training session. This game would be a useful tool for physiotherapist to monitor and evaluate the progress of patient's recovery.
format Conference Proceeding
author Peng Nan
Amnad Tongtib
Theeraphong Wongratanaphisan
author_facet Peng Nan
Amnad Tongtib
Theeraphong Wongratanaphisan
author_sort Peng Nan
title Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
title_short Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
title_full Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
title_fullStr Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
title_full_unstemmed Evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
title_sort evaluation of upper limb joint's range of motion data by kinect sensor for rehabilitation exercise game
publishDate 2019
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85071122347&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/66637
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