Effectiveness of a Tourism Game for Identifying Travelers' Behaviors

© 2020 IEEE. Lack of information about new users is a common problem in recommendation system and the same is true for the tourism recommendation system. For tourism domain, the key information is to know about how tourists choose where to go and what to do. In the past, questionnaires and surveys w...

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Main Authors: Alongkorn Charoenpruksachat, Pattama Longani
Format: Conference Proceeding
Published: 2020
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Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85085591955&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/70149
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-701492020-10-14T08:43:41Z Effectiveness of a Tourism Game for Identifying Travelers' Behaviors Alongkorn Charoenpruksachat Pattama Longani Arts and Humanities Computer Science Energy Engineering Medicine © 2020 IEEE. Lack of information about new users is a common problem in recommendation system and the same is true for the tourism recommendation system. For tourism domain, the key information is to know about how tourists choose where to go and what to do. In the past, questionnaires and surveys were commonly used. However, with the present advanced technology to get faster and easier, more convenient information is utilized. This study proposes an effective game for identifying travelers' behaviors in the chosen tourist sites in Chiang Mai. The game development process follows the Doppler Interactive game development life cycle and the game designed uses the UX/UI design laws, such as Fitts' Law, Hick's Law and Gestalt theory. The researchers separated the tourism photos into six groups: nightlife party, cultural heritage religions, city shopping, nature animal, adventure hard sport and healthy soft sport. We used cartoon pictures to identify what travelers liked to do most. Then, we gave questionnaires to compare if what the travelers clicked on the game was the same as what they answered in the questionnaires. The results were the game took only 1.42 minutes to identify travelers' preference and game accuracy was 74.33%. 2020-10-14T08:24:54Z 2020-10-14T08:24:54Z 2020-03-01 Conference Proceeding 2-s2.0-85085591955 10.1109/ECTIDAMTNCON48261.2020.9090696 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85085591955&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/70149
institution Chiang Mai University
building Chiang Mai University Library
continent Asia
country Thailand
Thailand
content_provider Chiang Mai University Library
collection CMU Intellectual Repository
topic Arts and Humanities
Computer Science
Energy
Engineering
Medicine
spellingShingle Arts and Humanities
Computer Science
Energy
Engineering
Medicine
Alongkorn Charoenpruksachat
Pattama Longani
Effectiveness of a Tourism Game for Identifying Travelers' Behaviors
description © 2020 IEEE. Lack of information about new users is a common problem in recommendation system and the same is true for the tourism recommendation system. For tourism domain, the key information is to know about how tourists choose where to go and what to do. In the past, questionnaires and surveys were commonly used. However, with the present advanced technology to get faster and easier, more convenient information is utilized. This study proposes an effective game for identifying travelers' behaviors in the chosen tourist sites in Chiang Mai. The game development process follows the Doppler Interactive game development life cycle and the game designed uses the UX/UI design laws, such as Fitts' Law, Hick's Law and Gestalt theory. The researchers separated the tourism photos into six groups: nightlife party, cultural heritage religions, city shopping, nature animal, adventure hard sport and healthy soft sport. We used cartoon pictures to identify what travelers liked to do most. Then, we gave questionnaires to compare if what the travelers clicked on the game was the same as what they answered in the questionnaires. The results were the game took only 1.42 minutes to identify travelers' preference and game accuracy was 74.33%.
format Conference Proceeding
author Alongkorn Charoenpruksachat
Pattama Longani
author_facet Alongkorn Charoenpruksachat
Pattama Longani
author_sort Alongkorn Charoenpruksachat
title Effectiveness of a Tourism Game for Identifying Travelers' Behaviors
title_short Effectiveness of a Tourism Game for Identifying Travelers' Behaviors
title_full Effectiveness of a Tourism Game for Identifying Travelers' Behaviors
title_fullStr Effectiveness of a Tourism Game for Identifying Travelers' Behaviors
title_full_unstemmed Effectiveness of a Tourism Game for Identifying Travelers' Behaviors
title_sort effectiveness of a tourism game for identifying travelers' behaviors
publishDate 2020
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85085591955&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/70149
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