Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults

© 2020 by the authors. Licensee MDPI, Basel, Switzerland. Physical and cognitive declines are significant risk factors for falls. Promising evidence suggests that combined physical-cognitive training would be an effective fall risk reduction and cognitive improvement intervention. However, a limited...

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Main Authors: Kochaphan Phirom, Teerawat Kamnardsiri, Somporn Sungkarat
Format: Journal
Published: 2020
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http://cmuir.cmu.ac.th/jspui/handle/6653943832/70609
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-706092020-10-14T08:41:05Z Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults Kochaphan Phirom Teerawat Kamnardsiri Somporn Sungkarat Environmental Science Medicine © 2020 by the authors. Licensee MDPI, Basel, Switzerland. Physical and cognitive declines are significant risk factors for falls. Promising evidence suggests that combined physical-cognitive training would be an effective fall risk reduction and cognitive improvement intervention. However, a limited number of studies have been conducted and findings have been inconclusive. This study investigated the effects of interactive physical-cognitive game-based training on the fall risk and cognitive performance of older adults. Forty participants were randomly allocated to the intervention (n = 20) and control (n = 20) groups. Participants in the intervention group performed a 1 h session, 3 times a week for 12 weeks of the interactive physical-cognitive game-based training program. Fall risk (Physiological Profile Assessment, PPA; and Timed Up and Go, TUG) and cognitive outcome (Montreal Cognitive Assessment, MoCA) were assessed at pre-and post-intervention. Thirty-nine participants (mean age = 69.81 ± 3.78 years) completed the study (97.5%). At the end of the trial, participants in the intervention group demonstrated significant improvement in the PPA fall risk score (p = 0.015), postural sway (p = 0.005), MoCA score (p = 0.001), and TUG-dual task (p = 0.045) compared to controls. In conclusion, the interactive physical-cognitive, game-based training was effective in reducing physiological fall risk and improving cognitive function in community-dwelling older adults. 2020-10-14T08:35:25Z 2020-10-14T08:35:25Z 2020-09-01 Journal 16604601 16617827 2-s2.0-85089682095 10.3390/ijerph17176079 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85089682095&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/70609
institution Chiang Mai University
building Chiang Mai University Library
continent Asia
country Thailand
Thailand
content_provider Chiang Mai University Library
collection CMU Intellectual Repository
topic Environmental Science
Medicine
spellingShingle Environmental Science
Medicine
Kochaphan Phirom
Teerawat Kamnardsiri
Somporn Sungkarat
Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
description © 2020 by the authors. Licensee MDPI, Basel, Switzerland. Physical and cognitive declines are significant risk factors for falls. Promising evidence suggests that combined physical-cognitive training would be an effective fall risk reduction and cognitive improvement intervention. However, a limited number of studies have been conducted and findings have been inconclusive. This study investigated the effects of interactive physical-cognitive game-based training on the fall risk and cognitive performance of older adults. Forty participants were randomly allocated to the intervention (n = 20) and control (n = 20) groups. Participants in the intervention group performed a 1 h session, 3 times a week for 12 weeks of the interactive physical-cognitive game-based training program. Fall risk (Physiological Profile Assessment, PPA; and Timed Up and Go, TUG) and cognitive outcome (Montreal Cognitive Assessment, MoCA) were assessed at pre-and post-intervention. Thirty-nine participants (mean age = 69.81 ± 3.78 years) completed the study (97.5%). At the end of the trial, participants in the intervention group demonstrated significant improvement in the PPA fall risk score (p = 0.015), postural sway (p = 0.005), MoCA score (p = 0.001), and TUG-dual task (p = 0.045) compared to controls. In conclusion, the interactive physical-cognitive, game-based training was effective in reducing physiological fall risk and improving cognitive function in community-dwelling older adults.
format Journal
author Kochaphan Phirom
Teerawat Kamnardsiri
Somporn Sungkarat
author_facet Kochaphan Phirom
Teerawat Kamnardsiri
Somporn Sungkarat
author_sort Kochaphan Phirom
title Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
title_short Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
title_full Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
title_fullStr Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
title_full_unstemmed Beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
title_sort beneficial effects of interactive physical-cognitive game-based training on fall risk and cognitive performance of older adults
publishDate 2020
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85089682095&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/70609
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