EMG-based upper-limb rehabilitation via music synchronization with augmented reality
Stroke is one cause of death and long-term disability worldwide. Effective rehabilitation requires repetitive and intense practice. It challenges to motivate the patient to complete this intensive therapy as the patients are often boring and having no motivation. Therefore, an augmented reality musi...
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th-mahidol.117412018-05-03T15:08:29Z EMG-based upper-limb rehabilitation via music synchronization with augmented reality Boonyarat Viriyasaksathian Sarawin Khemmachotikun Panya Kaimuk Yodchanan Wongsawat Mahidol University Computer Science Stroke is one cause of death and long-term disability worldwide. Effective rehabilitation requires repetitive and intense practice. It challenges to motivate the patient to complete this intensive therapy as the patients are often boring and having no motivation. Therefore, an augmented reality musical system using EMG signals as input is proposed in this study. The idea is to employ a combination of the augmented reality game, biofeedback technology and the effects of music therapy in order to attract the patient's attention. Linear prediction filter method is applied to verify the effect of music to the attention level. The result demonstrates that the effect of music can increase subject's attention. © 2011 IEEE. 2018-05-03T08:08:28Z 2018-05-03T08:08:28Z 2011-12-01 Conference Paper 2011 IEEE International Conference on Robotics and Biomimetics, ROBIO 2011. (2011), 2856-2859 10.1109/ROBIO.2011.6181738 2-s2.0-84860737778 https://repository.li.mahidol.ac.th/handle/123456789/11741 Mahidol University SCOPUS https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84860737778&origin=inward |
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Stroke is one cause of death and long-term disability worldwide. Effective rehabilitation requires repetitive and intense practice. It challenges to motivate the patient to complete this intensive therapy as the patients are often boring and having no motivation. Therefore, an augmented reality musical system using EMG signals as input is proposed in this study. The idea is to employ a combination of the augmented reality game, biofeedback technology and the effects of music therapy in order to attract the patient's attention. Linear prediction filter method is applied to verify the effect of music to the attention level. The result demonstrates that the effect of music can increase subject's attention. © 2011 IEEE. |
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Mahidol University |
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Mahidol University Boonyarat Viriyasaksathian Sarawin Khemmachotikun Panya Kaimuk Yodchanan Wongsawat |
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Conference or Workshop Item |
author |
Boonyarat Viriyasaksathian Sarawin Khemmachotikun Panya Kaimuk Yodchanan Wongsawat |
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Boonyarat Viriyasaksathian |
title |
EMG-based upper-limb rehabilitation via music synchronization with augmented reality |
title_short |
EMG-based upper-limb rehabilitation via music synchronization with augmented reality |
title_full |
EMG-based upper-limb rehabilitation via music synchronization with augmented reality |
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EMG-based upper-limb rehabilitation via music synchronization with augmented reality |
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EMG-based upper-limb rehabilitation via music synchronization with augmented reality |
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emg-based upper-limb rehabilitation via music synchronization with augmented reality |
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2018 |
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https://repository.li.mahidol.ac.th/handle/123456789/11741 |
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