Serious game learning for novice practitioners in psychomotor domain
© 2016 IEEE. In the current technological era, the number of children who spend time in playing games on mobile media device is dramatically increasing. In addition, most of the game does not focus on learning encouragement or educational purposes. This project proposes a serious game for improving...
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Main Authors: | , , , |
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Format: | Conference or Workshop Item |
Published: |
2018
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Online Access: | https://repository.li.mahidol.ac.th/handle/123456789/43461 |
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Institution: | Mahidol University |
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