Serious game learning for novice practitioners in psychomotor domain

© 2016 IEEE. In the current technological era, the number of children who spend time in playing games on mobile media device is dramatically increasing. In addition, most of the game does not focus on learning encouragement or educational purposes. This project proposes a serious game for improving...

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Bibliographic Details
Main Authors: Natsakon Bubphasuwan, Nudsamon Rattanachotparnich, Saralak Kaewkum, Preecha Tangworakitthaworn
Other Authors: Mahidol University
Format: Conference or Workshop Item
Published: 2018
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Online Access:https://repository.li.mahidol.ac.th/handle/123456789/43461
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Institution: Mahidol University

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