AI based serious game design - Kleptomancy

In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimizati...

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書目詳細資料
主要作者: Wee, Chang Han
其他作者: Smitha Kavallur Pisharath Gopi
格式: Final Year Project
語言:English
出版: Nanyang Technological University 2024
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在線閱讀:https://hdl.handle.net/10356/175216
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機構: Nanyang Technological University
語言: English