AI based serious game design - Kleptomancy
In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimizati...
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2024
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sg-ntu-dr.10356-1752162024-04-26T15:41:41Z AI based serious game design - Kleptomancy Wee, Chang Han Smitha Kavallur Pisharath Gopi School of Computer Science and Engineering smitha@ntu.edu.sg Computer and Information Science Engineering Artificial intelligence Reinforcement learning Machine learning Generative adversarial imitation learning Self-play Serious game In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimization (PPO) algorithm, a branch of Model-Free RL Policy Optimization model, as well as Generative Adversarial Imitation Learning (GAIL) to train our intelligent agent. This project aims to evaluate and demonstrate the Intelligent Agent’s adaptive responses and strategies when faced with player-generated challenges in an edutainment game that was developed as part of this project, ‘Kleptomancy’. Bachelor's degree 2024-04-21T12:06:46Z 2024-04-21T12:06:46Z 2024 Final Year Project (FYP) Wee, C. H. (2024). AI based serious game design - Kleptomancy. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175216 https://hdl.handle.net/10356/175216 en SCSE23-0471 application/pdf Nanyang Technological University |
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Computer and Information Science Engineering Artificial intelligence Reinforcement learning Machine learning Generative adversarial imitation learning Self-play Serious game Wee, Chang Han AI based serious game design - Kleptomancy |
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In this paper, we explored the use of Artificial Intelligence to create an adversary that
demonstrates reasonable intelligence through the extensive use of Machine Learning
techniques, Deep Reinforcement Learning and Imitation Learning techniques. In
particular, we used Proximal Policy Optimization (PPO) algorithm, a branch of
Model-Free RL Policy Optimization model, as well as Generative Adversarial Imitation
Learning (GAIL) to train our intelligent agent. This project aims to evaluate and
demonstrate the Intelligent Agent’s adaptive responses and strategies when faced with
player-generated challenges in an edutainment game that was developed as part of this
project, ‘Kleptomancy’. |
author2 |
Smitha Kavallur Pisharath Gopi |
author_facet |
Smitha Kavallur Pisharath Gopi Wee, Chang Han |
format |
Final Year Project |
author |
Wee, Chang Han |
author_sort |
Wee, Chang Han |
title |
AI based serious game design - Kleptomancy |
title_short |
AI based serious game design - Kleptomancy |
title_full |
AI based serious game design - Kleptomancy |
title_fullStr |
AI based serious game design - Kleptomancy |
title_full_unstemmed |
AI based serious game design - Kleptomancy |
title_sort |
ai based serious game design - kleptomancy |
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Nanyang Technological University |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/175216 |
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1800916359158169600 |