AI based serious game design - Kleptomancy

In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimizati...

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Bibliographic Details
Main Author: Wee, Chang Han
Other Authors: Smitha Kavallur Pisharath Gopi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/175216
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Institution: Nanyang Technological University
Language: English

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