AI based serious game design - Kleptomancy
In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimizati...
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主要作者: | Wee, Chang Han |
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其他作者: | Smitha Kavallur Pisharath Gopi |
格式: | Final Year Project |
語言: | English |
出版: |
Nanyang Technological University
2024
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在線閱讀: | https://hdl.handle.net/10356/175216 |
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機構: | Nanyang Technological University |
語言: | English |
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