Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping

© 1995-2012 IEEE. We present design and impact studies of visual feedback for virtual grasping. The studies suggest new or updated guidelines for feedback. Recent grasping techniques incorporate visual cues to help resolve undesirable visual or performance artifacts encountered after real fingers en...

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Main Authors: Mores Prachyabrued, Christoph W. Borst
Other Authors: Mahidol University
Format: Article
Published: 2018
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Online Access:https://repository.li.mahidol.ac.th/handle/123456789/43468
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spelling th-mahidol.434682019-03-14T15:04:32Z Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping Mores Prachyabrued Christoph W. Borst Mahidol University University of Louisiana at Lafayette Computer Science © 1995-2012 IEEE. We present design and impact studies of visual feedback for virtual grasping. The studies suggest new or updated guidelines for feedback. Recent grasping techniques incorporate visual cues to help resolve undesirable visual or performance artifacts encountered after real fingers enter a virtual object. Prior guidelines about such visuals are based largely on other interaction types and provide inconsistent and potentially-misleading information when applied to grasping. We address this with a two-stage study. In the first stage, users adjusted parameters of various feedback types, including some novel aspects, to identify promising settings and to give insight into preferences regarding the parameters. In the next stage, the tuned feedback techniques were evaluated in terms of objective performance (finger penetration, release time, and precision) and subjective rankings (visual quality, perceived behavior impact, and overall preference). Additionally, subjects commented on the techniques while reviewing them in a final session. Performancewise, the most promising techniques directly reveal penetrating hand configuration in some way. Subjectively, subjects appreciated visual cues about interpenetration or grasp force, and color changes are most promising. The results enable selection of the best cues based on understanding the relevant tradeoffs and reasonable parameter values. The results also provide a needed basis for more focused studies of specific visual cues and for choosing conditions in comparisons to other feedback modes, such as haptic, audio, or multimodal. Considering results, we propose that 3D interaction guidelines must be updated to capture the importance of interpenetration cues, possible performance benefits of direct representations, and tradeoffs involved in cue selection. 2018-12-11T02:38:59Z 2019-03-14T08:04:32Z 2018-12-11T02:38:59Z 2019-03-14T08:04:32Z 2016-06-01 Article IEEE Transactions on Visualization and Computer Graphics. Vol.22, No.6 (2016), 1718-1731 10.1109/TVCG.2015.2456917 10772626 2-s2.0-84968928170 https://repository.li.mahidol.ac.th/handle/123456789/43468 Mahidol University SCOPUS https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84968928170&origin=inward
institution Mahidol University
building Mahidol University Library
continent Asia
country Thailand
Thailand
content_provider Mahidol University Library
collection Mahidol University Institutional Repository
topic Computer Science
spellingShingle Computer Science
Mores Prachyabrued
Christoph W. Borst
Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
description © 1995-2012 IEEE. We present design and impact studies of visual feedback for virtual grasping. The studies suggest new or updated guidelines for feedback. Recent grasping techniques incorporate visual cues to help resolve undesirable visual or performance artifacts encountered after real fingers enter a virtual object. Prior guidelines about such visuals are based largely on other interaction types and provide inconsistent and potentially-misleading information when applied to grasping. We address this with a two-stage study. In the first stage, users adjusted parameters of various feedback types, including some novel aspects, to identify promising settings and to give insight into preferences regarding the parameters. In the next stage, the tuned feedback techniques were evaluated in terms of objective performance (finger penetration, release time, and precision) and subjective rankings (visual quality, perceived behavior impact, and overall preference). Additionally, subjects commented on the techniques while reviewing them in a final session. Performancewise, the most promising techniques directly reveal penetrating hand configuration in some way. Subjectively, subjects appreciated visual cues about interpenetration or grasp force, and color changes are most promising. The results enable selection of the best cues based on understanding the relevant tradeoffs and reasonable parameter values. The results also provide a needed basis for more focused studies of specific visual cues and for choosing conditions in comparisons to other feedback modes, such as haptic, audio, or multimodal. Considering results, we propose that 3D interaction guidelines must be updated to capture the importance of interpenetration cues, possible performance benefits of direct representations, and tradeoffs involved in cue selection.
author2 Mahidol University
author_facet Mahidol University
Mores Prachyabrued
Christoph W. Borst
format Article
author Mores Prachyabrued
Christoph W. Borst
author_sort Mores Prachyabrued
title Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
title_short Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
title_full Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
title_fullStr Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
title_full_unstemmed Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping
title_sort design and evaluation of visual interpenetration cues in virtual grasping
publishDate 2018
url https://repository.li.mahidol.ac.th/handle/123456789/43468
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