A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements
Mobile learning game has been widely used for encouraging students whenever and wherever. However, several studies have indicated that without properly incorporating students' personalised characteristic and learning assistance mechanism into the digital game-based learning environment might fa...
Saved in:
Main Authors: | , , |
---|---|
Other Authors: | |
Format: | Article |
Published: |
2022
|
Subjects: | |
Online Access: | https://repository.li.mahidol.ac.th/handle/123456789/76756 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Mahidol University |
id |
th-mahidol.76756 |
---|---|
record_format |
dspace |
spelling |
th-mahidol.767562022-08-04T18:35:33Z A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements Narisra Komalawardhana Patcharin Panjaburee Niwat Srisawasdi Khon Kaen University Mahidol University Computer Science Social Sciences Mobile learning game has been widely used for encouraging students whenever and wherever. However, several studies have indicated that without properly incorporating students' personalised characteristic and learning assistance mechanism into the digital game-based learning environment might fail to motivate students learning and to help them acquire knowledge. To address this issue, this study proposes an integrated learning diagnosis and mastery learning mechanism to generate appropriate gaming stage according to the conceptual levels of an individual student in a pre-test and monitor learning during the gaming process. A mobile game-based learning system was developed on the general science course in four Thai elementary schools with 282 students to evaluate its effectiveness. The experimental results showed that the students achieved the concepts of force and motion through the proposed approach. The findings also highlight relationships between the proposed game and the conventional game in terms of students' achievement clusters, performance, and perceptions. 2022-08-04T08:29:16Z 2022-08-04T08:29:16Z 2021-01-01 Article International Journal of Mobile Learning and Organisation. Vol.15, No.1 (2021), 29-49 10.1504/IJMLO.2021.111596 17467268 1746725X 2-s2.0-85097377330 https://repository.li.mahidol.ac.th/handle/123456789/76756 Mahidol University SCOPUS https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85097377330&origin=inward |
institution |
Mahidol University |
building |
Mahidol University Library |
continent |
Asia |
country |
Thailand Thailand |
content_provider |
Mahidol University Library |
collection |
Mahidol University Institutional Repository |
topic |
Computer Science Social Sciences |
spellingShingle |
Computer Science Social Sciences Narisra Komalawardhana Patcharin Panjaburee Niwat Srisawasdi A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
description |
Mobile learning game has been widely used for encouraging students whenever and wherever. However, several studies have indicated that without properly incorporating students' personalised characteristic and learning assistance mechanism into the digital game-based learning environment might fail to motivate students learning and to help them acquire knowledge. To address this issue, this study proposes an integrated learning diagnosis and mastery learning mechanism to generate appropriate gaming stage according to the conceptual levels of an individual student in a pre-test and monitor learning during the gaming process. A mobile game-based learning system was developed on the general science course in four Thai elementary schools with 282 students to evaluate its effectiveness. The experimental results showed that the students achieved the concepts of force and motion through the proposed approach. The findings also highlight relationships between the proposed game and the conventional game in terms of students' achievement clusters, performance, and perceptions. |
author2 |
Khon Kaen University |
author_facet |
Khon Kaen University Narisra Komalawardhana Patcharin Panjaburee Niwat Srisawasdi |
format |
Article |
author |
Narisra Komalawardhana Patcharin Panjaburee Niwat Srisawasdi |
author_sort |
Narisra Komalawardhana |
title |
A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
title_short |
A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
title_full |
A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
title_fullStr |
A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
title_full_unstemmed |
A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
title_sort |
mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
publishDate |
2022 |
url |
https://repository.li.mahidol.ac.th/handle/123456789/76756 |
_version_ |
1763495654871531520 |