Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network

With the fast expansion of digital technologies and sporting events, interpreting sports data has become an immensely complicated endeavor. Internet-sourced sports big data exhibit a significant development trend. Big data in sports offer a wealth of information on sportspeople, coaching, athletics,...

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Main Author: Mekruksavanich S.
Other Authors: Mahidol University
Format: Conference or Workshop Item
Published: 2023
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Online Access:https://repository.li.mahidol.ac.th/handle/123456789/84333
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spelling th-mahidol.843332023-06-19T00:02:58Z Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network Mekruksavanich S. Mahidol University Computer Science With the fast expansion of digital technologies and sporting events, interpreting sports data has become an immensely complicated endeavor. Internet-sourced sports big data exhibit a significant development trend. Big data in sports offer a wealth of information on sportspeople, coaching, athletics, swimming, and badminton. Today, various sports data are freely accessible, and incredible data analysis tools based on wearable sensors have been established, allowing us to investigate the usefulness of these data thoroughly. In this research, we investigate the detection of badminton action and player evaluation based on movement data captured by wearable sensors. Movement data captured by an accelerometer, gyroscope, and magnetometer are utilized for training and validating a classification model for badminton actions. In addition, the movement signals are used to train a player evaluation model employing a deep residual network. To assess our suggested technique, we utilized a publicly available benchmark dataset consisting of inertial measurement unit (IMU) sensors attached to every investigator's dominant wrist, palm, and both legs. The experimental findings indicate that the proposed deep residual network obtained good performance with a maximum accuracy of 98.00% for identifying badminton activities and 98.56% for evaluating badminton players. 2023-06-18T17:02:58Z 2023-06-18T17:02:58Z 2022-01-01 Conference Paper Proceedings of the IEEE International Conference on Software Engineering and Service Sciences, ICSESS Vol.2022-October (2022) , 80-83 10.1109/ICSESS54813.2022.9930147 23270594 23270586 2-s2.0-85141939152 https://repository.li.mahidol.ac.th/handle/123456789/84333 SCOPUS
institution Mahidol University
building Mahidol University Library
continent Asia
country Thailand
Thailand
content_provider Mahidol University Library
collection Mahidol University Institutional Repository
topic Computer Science
spellingShingle Computer Science
Mekruksavanich S.
Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
description With the fast expansion of digital technologies and sporting events, interpreting sports data has become an immensely complicated endeavor. Internet-sourced sports big data exhibit a significant development trend. Big data in sports offer a wealth of information on sportspeople, coaching, athletics, swimming, and badminton. Today, various sports data are freely accessible, and incredible data analysis tools based on wearable sensors have been established, allowing us to investigate the usefulness of these data thoroughly. In this research, we investigate the detection of badminton action and player evaluation based on movement data captured by wearable sensors. Movement data captured by an accelerometer, gyroscope, and magnetometer are utilized for training and validating a classification model for badminton actions. In addition, the movement signals are used to train a player evaluation model employing a deep residual network. To assess our suggested technique, we utilized a publicly available benchmark dataset consisting of inertial measurement unit (IMU) sensors attached to every investigator's dominant wrist, palm, and both legs. The experimental findings indicate that the proposed deep residual network obtained good performance with a maximum accuracy of 98.00% for identifying badminton activities and 98.56% for evaluating badminton players.
author2 Mahidol University
author_facet Mahidol University
Mekruksavanich S.
format Conference or Workshop Item
author Mekruksavanich S.
author_sort Mekruksavanich S.
title Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
title_short Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
title_full Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
title_fullStr Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
title_full_unstemmed Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
title_sort badminton activity recognition and player assessment based on motion signals using deep residual network
publishDate 2023
url https://repository.li.mahidol.ac.th/handle/123456789/84333
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