Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network

With the fast expansion of digital technologies and sporting events, interpreting sports data has become an immensely complicated endeavor. Internet-sourced sports big data exhibit a significant development trend. Big data in sports offer a wealth of information on sportspeople, coaching, athletics,...

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Bibliographic Details
Main Author: Mekruksavanich S.
Other Authors: Mahidol University
Format: Conference or Workshop Item
Published: 2023
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Online Access:https://repository.li.mahidol.ac.th/handle/123456789/84333
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Institution: Mahidol University
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Summary:With the fast expansion of digital technologies and sporting events, interpreting sports data has become an immensely complicated endeavor. Internet-sourced sports big data exhibit a significant development trend. Big data in sports offer a wealth of information on sportspeople, coaching, athletics, swimming, and badminton. Today, various sports data are freely accessible, and incredible data analysis tools based on wearable sensors have been established, allowing us to investigate the usefulness of these data thoroughly. In this research, we investigate the detection of badminton action and player evaluation based on movement data captured by wearable sensors. Movement data captured by an accelerometer, gyroscope, and magnetometer are utilized for training and validating a classification model for badminton actions. In addition, the movement signals are used to train a player evaluation model employing a deep residual network. To assess our suggested technique, we utilized a publicly available benchmark dataset consisting of inertial measurement unit (IMU) sensors attached to every investigator's dominant wrist, palm, and both legs. The experimental findings indicate that the proposed deep residual network obtained good performance with a maximum accuracy of 98.00% for identifying badminton activities and 98.56% for evaluating badminton players.