Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection

Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a w...

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Bibliographic Details
Main Author: Zhao J.H.
Other Authors: Mahidol University
Format: Article
Published: 2023
Subjects:
Online Access:https://repository.li.mahidol.ac.th/handle/123456789/87130
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Institution: Mahidol University