PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME

Interactive application through a game that represents a digital service is more popular among the society. By retaining the entertainment side, the game can be used as a methode of learning with a specific topics. One of use games in specific topic is for Hajj learning that Indonesia is well know...

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Main Author: AGUNG YULIANTO (NIM: 23207090), ARDHIAN
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/12865
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:12865
spelling id-itb.:128652017-09-27T15:37:40ZPLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME AGUNG YULIANTO (NIM: 23207090), ARDHIAN Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/12865 Interactive application through a game that represents a digital service is more popular among the society. By retaining the entertainment side, the game can be used as a methode of learning with a specific topics. One of use games in specific topic is for Hajj learning that Indonesia is well known as the biggest country for Hajj pilgrims every year.<p>In this research developed a HajjGame that provides a series of phase of the Haj. HajjGame adapted from the role playing game (RPG). RPG is a game genre with the story flows that use an agents as individual characters representative players who equipped by certain tools, action / skill, able to manage resources and the ability to complete a special mission.<p>One of the units of agent achievement in the RPG is experience point (XP) that usually given after defeating enemies, collecting resources, or completing a challenge. So, the statistical ability for agents will be increase, such as the status of health or add new skills.<p>Goal of this research is to measure the player achievement score combine with the educational credit based on Hajj phase. Player will get a credit accumulation / points after complete a task of learning. In this case the task of learning is Hajj manasik that divide into 6 stages: Ihrom, Mabit in Mina, 'Arafah, Muzdalifah, throw Jamarat, Thawaf in Masjidil Haram and Sai. Each stage of Hajj will have detail actions that must be passed by an agent and then will have educational credit (EC) points.<p>Results from this research show a combination of XP and educational-credit on increasing learning and scoring as player's achievement. The challenge for the players will still available and the ability to understand the phase of the Hajj will be obtained. For further development is a possibility with the addition of multiplayer game include teamworks score with variations faction. <br /> text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Interactive application through a game that represents a digital service is more popular among the society. By retaining the entertainment side, the game can be used as a methode of learning with a specific topics. One of use games in specific topic is for Hajj learning that Indonesia is well known as the biggest country for Hajj pilgrims every year.<p>In this research developed a HajjGame that provides a series of phase of the Haj. HajjGame adapted from the role playing game (RPG). RPG is a game genre with the story flows that use an agents as individual characters representative players who equipped by certain tools, action / skill, able to manage resources and the ability to complete a special mission.<p>One of the units of agent achievement in the RPG is experience point (XP) that usually given after defeating enemies, collecting resources, or completing a challenge. So, the statistical ability for agents will be increase, such as the status of health or add new skills.<p>Goal of this research is to measure the player achievement score combine with the educational credit based on Hajj phase. Player will get a credit accumulation / points after complete a task of learning. In this case the task of learning is Hajj manasik that divide into 6 stages: Ihrom, Mabit in Mina, 'Arafah, Muzdalifah, throw Jamarat, Thawaf in Masjidil Haram and Sai. Each stage of Hajj will have detail actions that must be passed by an agent and then will have educational credit (EC) points.<p>Results from this research show a combination of XP and educational-credit on increasing learning and scoring as player's achievement. The challenge for the players will still available and the ability to understand the phase of the Hajj will be obtained. For further development is a possibility with the addition of multiplayer game include teamworks score with variations faction. <br />
format Theses
author AGUNG YULIANTO (NIM: 23207090), ARDHIAN
spellingShingle AGUNG YULIANTO (NIM: 23207090), ARDHIAN
PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
author_facet AGUNG YULIANTO (NIM: 23207090), ARDHIAN
author_sort AGUNG YULIANTO (NIM: 23207090), ARDHIAN
title PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
title_short PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
title_full PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
title_fullStr PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
title_full_unstemmed PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
title_sort player's score achievement schema using combination of experience point and educational credit in hajjgame
url https://digilib.itb.ac.id/gdl/view/12865
_version_ 1820736024627642368