PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME

Interactive application through a game that represents a digital service is more popular among the society. By retaining the entertainment side, the game can be used as a methode of learning with a specific topics. One of use games in specific topic is for Hajj learning that Indonesia is well know...

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Bibliographic Details
Main Author: AGUNG YULIANTO (NIM: 23207090), ARDHIAN
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/12865
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Institution: Institut Teknologi Bandung
Language: Indonesia
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