PLAYER'S SCORE ACHIEVEMENT SCHEMA USING COMBINATION OF EXPERIENCE POINT AND EDUCATIONAL CREDIT IN HAJJGAME
Interactive application through a game that represents a digital service is more popular among the society. By retaining the entertainment side, the game can be used as a methode of learning with a specific topics. One of use games in specific topic is for Hajj learning that Indonesia is well know...
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Main Author: | AGUNG YULIANTO (NIM: 23207090), ARDHIAN |
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/12865 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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