MATERIAL POINT METHOD BASED FLUID SIMULATION ON GRAPHICS PROCESSING UNIT WITH COMPUTE SHADER

Fluid simulation requires a high number of particles with stable, high framerate in order to make it look realistic and seamless. This final project talks about the implementation of fluid simulation on Graphics Processing Unit (GPU) with compute shader in order to increase the performance of the si...

Full description

Saved in:
Bibliographic Details
Main Author: JONATHAN (NIM : 13513044), CLIFF
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/21537
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia