UV Map Shader Development for Fluids Simulation with Material Point Method Model

Fluid simulation computation is not only limited for research or industrial purpose, but can also be implemented into personal computer software. As the demand of fluid simulation is growing from research to movies and games, we need a good rendering of fluids with the most sophisticated fluid mo...

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Bibliographic Details
Main Author: Anthony S, Christian
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/36412
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Institution: Institut Teknologi Bandung
Language: Indonesia