UV Map Shader Development for Fluids Simulation with Material Point Method Model
Fluid simulation computation is not only limited for research or industrial purpose, but can also be implemented into personal computer software. As the demand of fluid simulation is growing from research to movies and games, we need a good rendering of fluids with the most sophisticated fluid mo...
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Main Author: | Anthony S, Christian |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/36412 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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