PERFORMANCE OPTIMIZATION OF MATERIAL POINT METHOD SIMULATIONS ON GPU USING NVIDIA GVDB VOXELS

Material Point Method (MPM) is a method for realistically simulating various kinds of physical materials, recently used for both scientific work and the creation of movie visual effects. MPM-based simulations, especially of 3D objects and with millions of particles, are very computationally demandin...

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Bibliographic Details
Main Author: Christopher, Jonathan
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/42829
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Institution: Institut Teknologi Bandung
Language: Indonesia