PERFORMANCE OPTIMIZATION OF MATERIAL POINT METHOD SIMULATIONS ON GPU USING NVIDIA GVDB VOXELS

Material Point Method (MPM) is a method for realistically simulating various kinds of physical materials, recently used for both scientific work and the creation of movie visual effects. MPM-based simulations, especially of 3D objects and with millions of particles, are very computationally demandin...

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主要作者: Christopher, Jonathan
格式: Final Project
語言:Indonesia
在線閱讀:https://digilib.itb.ac.id/gdl/view/42829
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機構: Institut Teknologi Bandung
語言: Indonesia

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