PERFORMANCE OPTIMIZATION OF MATERIAL POINT METHOD SIMULATIONS ON GPU USING NVIDIA GVDB VOXELS
Material Point Method (MPM) is a method for realistically simulating various kinds of physical materials, recently used for both scientific work and the creation of movie visual effects. MPM-based simulations, especially of 3D objects and with millions of particles, are very computationally demandin...
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主要作者: | Christopher, Jonathan |
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格式: | Final Project |
語言: | Indonesia |
在線閱讀: | https://digilib.itb.ac.id/gdl/view/42829 |
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機構: | Institut Teknologi Bandung |
語言: | Indonesia |
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