MATERIAL POINT METHOD BASED FLUID SIMULATION ON GRAPHICS PROCESSING UNIT WITH COMPUTE SHADER
Fluid simulation requires a high number of particles with stable, high framerate in order to make it look realistic and seamless. This final project talks about the implementation of fluid simulation on Graphics Processing Unit (GPU) with compute shader in order to increase the performance of the si...
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Main Author: | JONATHAN (NIM : 13513044), CLIFF |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/21537 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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