What drives in-app purchase intention for Loot box in mobile games?
Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br /> <br /> Old models of monetization, in which the user pays for the game, are being scrapped. New <br /> <br /> models, freemium, which implement in-app purchases on a free game, a...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/25534 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br />
<br />
Old models of monetization, in which the user pays for the game, are being scrapped. New <br />
<br />
models, freemium, which implement in-app purchases on a free game, are more opted. These <br />
<br />
models are proven to be quite successful, generating massive amount of revenue currently <br />
<br />
exceeding standard priced games. A newer, latter addition of the in-purchases model in mobile <br />
<br />
games, loot boxes are on the rise, while generating profit and controversy consecutively. <br />
<br />
Controversy, associations, and mixed dispositions of the matter are growing. Some gamers <br />
<br />
despised it, by stating it on forums or articles, while game developers actively defend the <br />
<br />
system as it has generated a reliable and legal source of income. Game developers will not <br />
<br />
discontinue the system as it is very lucrative, however growing negative disposition from <br />
<br />
netizen and gamers alike might make the matter problematic. <br />
<br />
Few studies have taken place on the matter; hence, the purpose of the study is to examine <br />
<br />
gamers’ perception towards loot box in-app purchases, asses the relationship between gamers <br />
<br />
perception of mobile games and loot box towards the purchase intention of loot boxes, and <br />
<br />
finally, investigate the motivation of gamers to purchase loot box as an in- app purchase. |
---|