What drives in-app purchase intention for Loot box in mobile games?

Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br /> <br /> Old models of monetization, in which the user pays for the game, are being scrapped. New <br /> <br /> models, freemium, which implement in-app purchases on a free game, a...

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Main Author: Khodiyat (19015156), Andre
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/25534
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:25534
spelling id-itb.:255342018-07-20T14:09:50ZWhat drives in-app purchase intention for Loot box in mobile games? Khodiyat (19015156), Andre Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25534 Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br /> <br /> Old models of monetization, in which the user pays for the game, are being scrapped. New <br /> <br /> models, freemium, which implement in-app purchases on a free game, are more opted. These <br /> <br /> models are proven to be quite successful, generating massive amount of revenue currently <br /> <br /> exceeding standard priced games. A newer, latter addition of the in-purchases model in mobile <br /> <br /> games, loot boxes are on the rise, while generating profit and controversy consecutively. <br /> <br /> Controversy, associations, and mixed dispositions of the matter are growing. Some gamers <br /> <br /> despised it, by stating it on forums or articles, while game developers actively defend the <br /> <br /> system as it has generated a reliable and legal source of income. Game developers will not <br /> <br /> discontinue the system as it is very lucrative, however growing negative disposition from <br /> <br /> netizen and gamers alike might make the matter problematic. <br /> <br /> Few studies have taken place on the matter; hence, the purpose of the study is to examine <br /> <br /> gamers’ perception towards loot box in-app purchases, asses the relationship between gamers <br /> <br /> perception of mobile games and loot box towards the purchase intention of loot boxes, and <br /> <br /> finally, investigate the motivation of gamers to purchase loot box as an in- app purchase. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br /> <br /> Old models of monetization, in which the user pays for the game, are being scrapped. New <br /> <br /> models, freemium, which implement in-app purchases on a free game, are more opted. These <br /> <br /> models are proven to be quite successful, generating massive amount of revenue currently <br /> <br /> exceeding standard priced games. A newer, latter addition of the in-purchases model in mobile <br /> <br /> games, loot boxes are on the rise, while generating profit and controversy consecutively. <br /> <br /> Controversy, associations, and mixed dispositions of the matter are growing. Some gamers <br /> <br /> despised it, by stating it on forums or articles, while game developers actively defend the <br /> <br /> system as it has generated a reliable and legal source of income. Game developers will not <br /> <br /> discontinue the system as it is very lucrative, however growing negative disposition from <br /> <br /> netizen and gamers alike might make the matter problematic. <br /> <br /> Few studies have taken place on the matter; hence, the purpose of the study is to examine <br /> <br /> gamers’ perception towards loot box in-app purchases, asses the relationship between gamers <br /> <br /> perception of mobile games and loot box towards the purchase intention of loot boxes, and <br /> <br /> finally, investigate the motivation of gamers to purchase loot box as an in- app purchase.
format Final Project
author Khodiyat (19015156), Andre
spellingShingle Khodiyat (19015156), Andre
What drives in-app purchase intention for Loot box in mobile games?
author_facet Khodiyat (19015156), Andre
author_sort Khodiyat (19015156), Andre
title What drives in-app purchase intention for Loot box in mobile games?
title_short What drives in-app purchase intention for Loot box in mobile games?
title_full What drives in-app purchase intention for Loot box in mobile games?
title_fullStr What drives in-app purchase intention for Loot box in mobile games?
title_full_unstemmed What drives in-app purchase intention for Loot box in mobile games?
title_sort what drives in-app purchase intention for loot box in mobile games?
url https://digilib.itb.ac.id/gdl/view/25534
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