What drives in-app purchase intention for Loot box in mobile games?
Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br /> <br /> Old models of monetization, in which the user pays for the game, are being scrapped. New <br /> <br /> models, freemium, which implement in-app purchases on a free game, a...
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id-itb.:255342018-07-20T14:09:50ZWhat drives in-app purchase intention for Loot box in mobile games? Khodiyat (19015156), Andre Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25534 Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br /> <br /> Old models of monetization, in which the user pays for the game, are being scrapped. New <br /> <br /> models, freemium, which implement in-app purchases on a free game, are more opted. These <br /> <br /> models are proven to be quite successful, generating massive amount of revenue currently <br /> <br /> exceeding standard priced games. A newer, latter addition of the in-purchases model in mobile <br /> <br /> games, loot boxes are on the rise, while generating profit and controversy consecutively. <br /> <br /> Controversy, associations, and mixed dispositions of the matter are growing. Some gamers <br /> <br /> despised it, by stating it on forums or articles, while game developers actively defend the <br /> <br /> system as it has generated a reliable and legal source of income. Game developers will not <br /> <br /> discontinue the system as it is very lucrative, however growing negative disposition from <br /> <br /> netizen and gamers alike might make the matter problematic. <br /> <br /> Few studies have taken place on the matter; hence, the purpose of the study is to examine <br /> <br /> gamers’ perception towards loot box in-app purchases, asses the relationship between gamers <br /> <br /> perception of mobile games and loot box towards the purchase intention of loot boxes, and <br /> <br /> finally, investigate the motivation of gamers to purchase loot box as an in- app purchase. text |
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Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend. <br />
<br />
Old models of monetization, in which the user pays for the game, are being scrapped. New <br />
<br />
models, freemium, which implement in-app purchases on a free game, are more opted. These <br />
<br />
models are proven to be quite successful, generating massive amount of revenue currently <br />
<br />
exceeding standard priced games. A newer, latter addition of the in-purchases model in mobile <br />
<br />
games, loot boxes are on the rise, while generating profit and controversy consecutively. <br />
<br />
Controversy, associations, and mixed dispositions of the matter are growing. Some gamers <br />
<br />
despised it, by stating it on forums or articles, while game developers actively defend the <br />
<br />
system as it has generated a reliable and legal source of income. Game developers will not <br />
<br />
discontinue the system as it is very lucrative, however growing negative disposition from <br />
<br />
netizen and gamers alike might make the matter problematic. <br />
<br />
Few studies have taken place on the matter; hence, the purpose of the study is to examine <br />
<br />
gamers’ perception towards loot box in-app purchases, asses the relationship between gamers <br />
<br />
perception of mobile games and loot box towards the purchase intention of loot boxes, and <br />
<br />
finally, investigate the motivation of gamers to purchase loot box as an in- app purchase. |
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Final Project |
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Khodiyat (19015156), Andre |
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Khodiyat (19015156), Andre What drives in-app purchase intention for Loot box in mobile games? |
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Khodiyat (19015156), Andre |
author_sort |
Khodiyat (19015156), Andre |
title |
What drives in-app purchase intention for Loot box in mobile games? |
title_short |
What drives in-app purchase intention for Loot box in mobile games? |
title_full |
What drives in-app purchase intention for Loot box in mobile games? |
title_fullStr |
What drives in-app purchase intention for Loot box in mobile games? |
title_full_unstemmed |
What drives in-app purchase intention for Loot box in mobile games? |
title_sort |
what drives in-app purchase intention for loot box in mobile games? |
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https://digilib.itb.ac.id/gdl/view/25534 |
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