DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)

E-learning comes as a form of convenience generated by technological developments. There are still many obstacles that exist in the implementation of e-learning, especially for students. One example of such problems is the lack of student motivation in accessing e-learning. This happens because ther...

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Main Author: ANGGRIANI (NIM : 23215379), DINY
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/26701
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:26701
spelling id-itb.:267012018-01-22T14:48:47ZDESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems) ANGGRIANI (NIM : 23215379), DINY Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/26701 E-learning comes as a form of convenience generated by technological developments. There are still many obstacles that exist in the implementation of e-learning, especially for students. One example of such problems is the lack of student motivation in accessing e-learning. This happens because there is no fun and interesting things in e-learning that make students enjoy learning and feel engagement (engagement) when using e-learning. <br /> <br /> Gamification is a process that presents game elements in a non-game context. Gamification is a strategy to make something less fun and boring into something more interesting and challenging. This is why gamification is considered capable to attract students' motivation in using e-learning. <br /> <br /> In this study, researchers will design and implement gamification on e-learning with a website-based that will be tested on the students of SMA Nasional Kota Bandung. Case study material used is Three Variable Linier Equation System. Gamification is made using Mechanic Dynamic Aesthetic (MDA) Framework because the framework not only considers the designer's way of designing a game but also the emotional attention of the user when using the game. After the implementation and testing of the students who are interested in using e-learning of 45.3%, who are not interested in 24.2% with the gamification. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description E-learning comes as a form of convenience generated by technological developments. There are still many obstacles that exist in the implementation of e-learning, especially for students. One example of such problems is the lack of student motivation in accessing e-learning. This happens because there is no fun and interesting things in e-learning that make students enjoy learning and feel engagement (engagement) when using e-learning. <br /> <br /> Gamification is a process that presents game elements in a non-game context. Gamification is a strategy to make something less fun and boring into something more interesting and challenging. This is why gamification is considered capable to attract students' motivation in using e-learning. <br /> <br /> In this study, researchers will design and implement gamification on e-learning with a website-based that will be tested on the students of SMA Nasional Kota Bandung. Case study material used is Three Variable Linier Equation System. Gamification is made using Mechanic Dynamic Aesthetic (MDA) Framework because the framework not only considers the designer's way of designing a game but also the emotional attention of the user when using the game. After the implementation and testing of the students who are interested in using e-learning of 45.3%, who are not interested in 24.2% with the gamification.
format Theses
author ANGGRIANI (NIM : 23215379), DINY
spellingShingle ANGGRIANI (NIM : 23215379), DINY
DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
author_facet ANGGRIANI (NIM : 23215379), DINY
author_sort ANGGRIANI (NIM : 23215379), DINY
title DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
title_short DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
title_full DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
title_fullStr DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
title_full_unstemmed DESIGN AND IMPLEMENTATION OF E-LEARNING GAMIFICATION USING MECHANIC DYNAMIC AESTHETIC (MDA) FRAMEWORK (Case Study: Three Variable Linear Equation Systems)
title_sort design and implementation of e-learning gamification using mechanic dynamic aesthetic (mda) framework (case study: three variable linear equation systems)
url https://digilib.itb.ac.id/gdl/view/26701
_version_ 1822922007984996352